Learn CS2 stats & data
CS2 stats and data, explained. ADR, KAST, ratings, rankings, the round economy and map meta — the metrics behind the game, measured across our own match dataset.
- cs2Oct 20, 20267 min read
CS2 map pool: the current maps and every change since 2024
CS2 map pool today: Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke, plus the five Valve changes since April 2024 and when pro play moved around them.
Read it → - cs2Oct 18, 20269 min read
Do CS2 teams win the maps they pick? 26,230 pro picks
Pro CS2 teams win 54.0% of the maps they pick: 14,154 of 26,230 picks across 13,115 best-of-threes. See the margins, the tiers and the first-pick split.
- cs2Oct 18, 202610 min read
Does winning map 1 win the series in CS2? 14,882 pro best-of-threes
The map 1 winner takes 80.2% of 14,882 pro CS2 best-of-threes, but only 50.8% of 5,978 1-1 deciders: close to a coin flip, so little sign of momentum.
- cs2Oct 17, 202610 min read
Is Cache CT-sided or T-sided in CS2? 827 pro maps
Cache is mildly CT-sided in pro CS2: CTs won 52.7% of 17,979 rounds on 827 maps, fourth of seven. See the margins, the trend and how often teams ban it.
- cs2Oct 17, 202612 min read
Do CS2 players play differently on LAN? 38,601 pro maps
Same players, same K/D on LAN and online. Across 38,601 pro CS2 maps, the one-sided and overtime gaps mostly sit in matches with a team new to our data.
- cs2Oct 17, 202610 min read
How often do CS2 maps go to overtime? 39,606 pro maps
About 12% of professional CS2 maps go to overtime, and a quarter of best-of-threes include one. See the rate by map, tier and year across 39,606 maps.
- cs2Oct 12, 20267 min read
How predictable are CS2 map vetoes? We replayed 13,401 of them
CS2 map vetoes are predictable: a team's last 20 vetoes call its first ban 76% of the time, against 15.5% by chance. Picks, deciders and pool changes tested.
- cs2Oct 5, 202645 min read
CS2 aim stats: head share vs hit rate for 157 pro riflers
CS2 aim stats: 90% of AK-47 head hits are the killing blow, 18% of chest or stomach hits (all tiers). Among 157 S+A riflers, head share barely tracks results.
- cs2Aug 2, 202617 min read
CS2 weapon usage over time: every gun, 1.9M pro kills
CS2 weapon usage over time: every weapon's share of kills across 5,897 pro CS2 and CS:GO matches, 2021-2026. The Desert Eagle lost 57% of its kill share.
- cs2Jul 21, 20264 min read
Why do odds add up to more than 100%?
Two sides of a market at -110 each imply 52.38%, which totals 104.76%. Why odds sum to more than 100%, what the extra is, and how to take it back out.
- cs2Jul 21, 20264 min read
How to remove the vig from odds, step by step
How to remove the vig from odds by hand: convert each price to a probability, add them up, divide by the total, convert back. With worked CS2 examples.
- cs2Jul 21, 20264 min read
Multiplicative, additive, power and Shin: four de-vig methods compared
The four de-vig methods compared on the same prices. Multiplicative vs additive, the power method and the Shin method, and how much the choice actually changes.
- cs2Jul 20, 202610 min read
CS2 retakes: the play casters love works 23% of the time
CS2 retake stats from 354,436 planted pro rounds: CTs win back just 23.1% once the bomb is down. By map, by economy, by team, and what Season 5 changes.
- cs2Jul 20, 202610 min read
The AWP nerf that wasn't: what CS2's reload update actually changed
CS2's March 2026 reload update cut the AWP to 15 shots. Across 3,800+ pro matches, AWP kill share never moved. The M4A1-S collapsed instead: 82% to 56%.
- cs2Jul 19, 202611 min read
CS2 comebacks: how often teams recover from a halftime deficit
CS2 comeback rates by halftime score across 30,712 professional maps: a 3-9 deficit is recovered 9.9% of the time, and the second-half pistol triples it.
- cs2Jul 10, 20266 min read
How to convert odds to implied probability
Odds are probabilities in disguise. How to convert decimal, fractional and American odds into an implied probability — and why a market's sum exceeds 100%.
- cs2Jul 10, 20266 min read
HLTV Rating explained: 2.0, 2.1 and the new 3.0
HLTV Rating: 1.00 is an average game, 1.10+ strong, 1.20+ elite. How Rating 2.0, 2.1 and 3.0 (with Round Swing) are built, and how the stats behave.
- cs2Jul 10, 20266 min read
The vig explained: how de-vigging finds fair odds
The vig is the margin baked into betting odds. What it is, how de-vigging removes it to recover fair probabilities, and how a fair market line is built.
- cs2Jul 10, 20266 min read
CS2 weapon meta by the numbers: AWP vs rifle impact
Which CS2 weapons actually decide rounds. AK-47, M4 and AWP kill share, headshot rates and side splits — measured across 6.68 million pro match kills.
- cs2Jul 10, 20266 min read
How CS2 rankings work: Valve VRS, HLTV and ELO
Three systems rank CS2 teams: Valve Regional Standings, the HLTV world ranking, and ELO. How each one is actually built, why they disagree, and which to use.
- cs2Jul 10, 20267 min read
CS2 map meta: CT vs T win rates by map
Is CS2 CT- or T-sided? Per-map Counter-Terrorist vs Terrorist round-win rates across ~2 million Counter-Strike rounds, from CT-sided Nuke to T-sided Anubis.
- cs2Jul 10, 20267 min read
CS2 map veto meta: the most banned and picked maps
What pro teams ban and pick in Counter-Strike vetoes: the most-banned and most-picked maps across 19,000+ pro series, from feared Inferno to popular Mirage.
- cs2Jul 10, 20266 min read
KAST in CS2 explained: kill, assist, survived, traded
KAST in CS2 is the share of rounds with a kill, assist, survival or trade. The median pro is about 72%, an elite game clears 83% (205,595 performances).
- cs2Jul 10, 20266 min read
CS2 economy explained: eco, force-buy and the money system
How the CS2 economy works: eco rounds, force-buys and the loss bonus, plus the round-win rate by buy type across two million pro Counter-Strike rounds.
- cs2Jul 10, 20266 min read
CS2 ADR explained: what average damage per round really measures
CS2 ADR is average damage per round. Across 205,676 pro performances the median is about 73, a strong game 82 and an elite one 92. How it is calculated.