Learn CS2 stats & data
CS2 stats and data, explained. ADR, KAST, ratings, rankings, the round economy and map meta — the metrics behind the game, measured across our own match dataset.
- cs2Jul 21, 20264 min read
Why do odds add up to more than 100%?
Two sides of a market at -110 each imply 52.38%, which totals 104.76%. Why odds sum to more than 100%, what the extra is, and how to take it back out.
Read it → - cs2Jul 21, 20264 min read
How to remove the vig from odds, step by step
How to remove the vig from odds by hand: convert each price to a probability, add them up, divide by the total, convert back. With worked CS2 examples.
- cs2Jul 21, 20264 min read
Multiplicative, additive, power and Shin: four de-vig methods compared
The four de-vig methods compared on the same prices. Multiplicative vs additive, the power method and the Shin method, and how much the choice actually changes.
- cs2Jul 20, 202611 min read
CS2 retakes: the play casters love works 23% of the time
CS2 retake stats from 354,436 planted pro rounds: CTs win back just 23.1% once the bomb is down. By map, by economy, by team, and what Season 5 changes.
- cs2Jul 20, 202610 min read
The AWP nerf that wasn't: what CS2's reload update actually changed
CS2's March 2026 reload update cut the AWP to 15 shots. Across 3,800+ pro matches, AWP kill share never moved. The M4A1-S collapsed instead: 82% to 56%.
- cs2Jul 19, 202611 min read
CS2 comebacks: how often teams recover from a halftime deficit
CS2 comeback rates by halftime score across 30,712 professional maps: a 3-9 deficit is recovered 9.9% of the time, and the second-half pistol triples it.
- cs2Jul 10, 20266 min read
How to convert odds to implied probability
Odds are probabilities in disguise. How to convert decimal, fractional and American odds into an implied probability — and why a market's sum exceeds 100%.
- cs2Jul 10, 20266 min read
HLTV Rating explained: 2.0, 2.1 and the new 3.0
How HLTV Rating works — from Rating 2.0 to the 2025 Rating 3.0 and its Round Swing win-probability metric — and how the underlying stats behave across pro CS2.
- cs2Jul 10, 20266 min read
The vig explained: how de-vigging finds fair odds
The vig is the margin baked into betting odds. What it is, how de-vigging removes it to recover fair probabilities, and how a fair market line is built.
- cs2Jul 10, 20266 min read
CS2 weapon meta by the numbers: AWP vs rifle impact
Which CS2 weapons actually decide rounds. AK-47, M4 and AWP kill share, headshot rates and side splits — measured across 6.68 million pro match kills.
- cs2Jul 10, 20266 min read
How CS2 rankings work: Valve VRS, HLTV and ELO
Three systems rank CS2 teams: Valve Regional Standings, the HLTV world ranking, and ELO. How each one is actually built, why they disagree, and which to use.
- cs2Jul 10, 20266 min read
CS2 map meta: CT vs T win rates by map
Is CS2 CT- or T-sided? Per-map Counter-Terrorist vs Terrorist round-win rates across ~2 million Counter-Strike rounds, from CT-sided Nuke to T-sided Anubis.
- cs2Jul 10, 20266 min read
CS2 map veto meta: the most banned and picked maps
What pro teams ban and pick in Counter-Strike vetoes: the most-banned and most-picked maps across 19,000+ pro series, from feared Inferno to popular Mirage.
- cs2Jul 10, 20266 min read
KAST in CS2 explained: kill, assist, survived, traded
KAST is the share of rounds a CS2 player contributes to by a kill, assist, survival or trade. What a good KAST looks like across 205,595 pro performances.
- cs2Jul 10, 20266 min read
CS2 economy explained: eco, force-buy and the money system
How the CS2 economy works: eco rounds, force-buys and the loss bonus, plus the round-win rate by buy type across two million pro Counter-Strike rounds.
- cs2Jul 10, 20266 min read
CS2 ADR explained: what average damage per round really measures
ADR is CS2's cleanest output stat: what counts as a good ADR, how it is calculated, and how it tracks rating, measured across 205,676 pro performances.