rankings · counter-strike 2

CS2 team rankings

Every professional Counter-Strike 2 team, rated on recent form over a rolling three-month window and updated daily. Strength-adjusted, so beating weak opposition doesn't score like beating the best. Free, no signup.

the board

Current CS2 team rankings

Updated daily · 50 teams

#teamregionrating · 3moform · 5world rank
1VitalityFREurope1906
WLWLL
#5
2FalconsEUAsia1881
WWLWW
#2
3SpiritRUCIS1868
WWLLW
#1
4MOUZEUEurope1846
WWLWW
#3
5Natus VincereUAEurope1841
WWLLW
#6
6FURIABRSouth America1811
WWWWL
#8
72AuroraTRCIS1785
LWWLW
#10
819zARSouth America1781
LLWWW
#4
91G2DEEurope1777
WWWLW
#11
101The MongolZMNAsia1769
WLWLW
#15
111FUTTREurope1762
WWWLW
#14
122LegacyBRSouth America1760
WLWLW
#7
131FaZeUSNorth America1741
WWLWW
#13
141magicRUCIS1722
LWWLW
#23
152BetBoomRUCIS1712
LLLWW
#9
161BIGDEEurope1696
LLWWW
#21
171AstralisDKEurope1696
LWLWL
#19
18JamUAEurope1694
WWWWW
19TDKRUCIS1692
WWWLW
#49
201PARIVISIONRUCIS1687
LWLLW
#12
217B8UAEurope1686
WWLWL
#20
221MIBRBRSouth America1679
LWLWW
#16
233100 ThievesUSNorth America1672
LLWWW
#40
24Nuclear TigeRESRUCIS1669
WWWWL
#47
25HEROICDKEurope1667
LWWWL
#30
26Inner CircleUAEurope1665
LWWWW
#25
27NemigaBYCIS1664
LLLLW
#52
281MonteUAEurope1662
LLWLW
#17
294Ninjas in PyjamasSEEurope1661
LWLLL
#27
30NemesisRUCIS1660
LLWLL
#34
319TYLOOCNAsia1659
LLLWW
#18
321K27RUCIS1644
LLWWW
#39
331AllianceSEEurope1641
LLWWW
#17
345GamerLegionDEEurope1640
LWWLL
#22
353M80USNorth America1640
LLLWW
#36
36SharksBRSouth America1637
LWWWL
#31
372paiNBRSouth America1635
LWLLW
#26
381HOTURUCIS1632
LWWWW
#35
391EchoDKEurope1626
LWWLW
#42
4023DMAXFREurope1621
LLLWW
#31
411DenmarkDKEurope1620
WWWLW
421fnaticGBEurope1619
LWWWW
#61
434Lynn VisionCNAsia1617
LWLWW
#29
441LiquidUSNorth America1616
LLWWL
#32
451Virtus.proRUCIS1614
LWWLW
#37
461Gentle MatesESEurope1609
LLWLL
#45
47BRAZIL 2026BR1606
LWWWW
482FOKUSSEEurope1606
LWWLL
#43
491FlyQuestAUOceania1602
WWWWW
#41
5011winRUCIS1601
LWWWL
#54

Rating is our own computed number, not an official or world ranking, and not a prediction or a betting recommendation. World rank is a separate upstream world-ranking snapshot, shown where available (absent for roughly two-thirds of teams) — it is not ours and we do not compute it.

the official ranking

Valve Regional Standings

The Valve Regional Standingsare Valve’s official CS2 points system — the one that actually decides Major invites, published by Valve. It weighs prize money and results, so it often disagrees with our strength-only rating above. Shown here for comparison — it is Valve’s number, not ours.

#teampoints
1Spirit2,011
2Falcons1,950
3MOUZ1,873
49z1,847
5Vitality1,836
6Natus Vincere1,802
7Legacy1,773
8FURIA1,771
9BetBoom1,742
10Aurora1,690

Global top 10· source: the Valve Regional Standings, published by Valve. Facts shown for reference; the model is Valve’s.

the method

How our CS2 rankings are calculated

Every completed match in our history is replayed in order, and each map is scored as one game of Glicko-2 — a rating system in the Elo family that tracks not just how strong a team is, but how sure of that we are. Beating a top side moves your rating a long way. Beating a team nobody rates barely moves it at all.

Why not win rate?

Because a win rate has no idea who you played. Go 8–1 against tier-3 opposition and a win-rate table will put you above a team going 15–8 against the best in the world — it counts the wins and stops thinking. That isn’t a ranking, it’s a scoreboard. Strength of schedule is the whole problem, and Glicko-2 solves it by construction.

What the rating deviation does

Glicko-2 carries an explicit uncertainty term — the rating deviation. A team we have watched for fifty maps has a small one; a team fresh off a three-map run has a large one. We rank on the conservative figure — the rating minus twice its deviation — so a side has to actually earn our confidence, not just get hot for a weekend. A short unbeaten run will not vault a new team to the top of this board, and that is deliberate.

That uncertainty also grows back when a team stops playing. The longer a side has been off the server, the less sure we are it is still that strong, so its conservative figure eases down and its ranking fades — a team quietly climbs by winning and slips by going quiet. Two teams on the same raw rating are not ranked equally if one played last week and the other two months ago.

The board is rebuilt from scratch every day, so it is deterministic: the same match history always produces the same ratings. A team with too few rated matches in the window is left off entirely rather than given a flattering position on a handful of games.

how it compares

CS2 rankings vs the HLTV world ranking

They answer different questions. The HLTV world ranking and Valve’s VRS both weigh tournament results and prize-money points — they reward what you have won. Ours is a pure strength rating: it asks how good are you right now, judged only on who you beat and who beat you.

So the boards disagree, and the disagreements are the interesting part. A team that wins a stacked event on a deep run climbs a points-based ranking sharply; a team quietly beating strong opposition week after week climbs ours. Neither is wrong — they measure different things, and we show the world rank alongside ours precisely so you can see where they part company.

Our guide to CS2 ranking systems breaks down how the VRS, the HLTV world ranking and Elo-family ratings each actually work, and what each one is good for.

the short answer

Is this a CS2 Elo rating?

Effectively, yes — Glicko-2 is Elo’s direct descendant. It keeps the core idea (beat someone better than you, gain more) and adds the two things Elo lacks: an explicit measure of how confident the rating is, and a volatility term for teams whose form is genuinely erratic rather than merely unknown. If you are looking for a CS2 Elo table, this is that, with the rough edges taken off.

Every number on this page comes from the same data our API serves. The /v1/cs2/rankings endpoint returns this exact board as JSON, alongside the matches, maps and player stats behind it — see the CS2 API.

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