rankings · counter-strike 2

CS2 team rankings

Every professional Counter-Strike 2 team, rated on recent form over a rolling three-month window and updated daily. Strength-adjusted, so beating weak opposition doesn't score like beating the best. Free, no signup.

the board

Current CS2 team rankings

Updated daily · 50 teams

#teamregionrating · 3moform · 5world rank
1SpiritRUCIS1959
WWWWW
#1
2VitalityFREurope1887
LWWWW
#5
3MOUZEUEurope1862
LWWWW
#3
4FalconsEUAsia1861
LWLWW
#2
5LegacyBRSouth America1851
WWWWW
#7
61Natus VincereUAEurope1801
LWWLL
#6
72G2DEEurope1787
LWWWW
#11
8AuroraTRCIS1781
LWWWL
#10
93FURIABRSouth America1781
LLWWL
#8
10FUT EsportsTREurope1772
LWWLL
#14
118Nemiga GamingBYCIS1757
WWLWW
#52
12BETBOOMRUCIS1751
LWWWL
#9
1329zARSouth America1747
LLWLL
#4
141B8UAEurope1731
LWWWW
#20
151The MongolZMNAsia1725
LLLWL
#15
161magicRUCIS1720
LWWLL
#23
171FaZeUSNorth America1707
LLLWW
#13
181MIBRBRSouth America1707
LWLWW
#16
191HEROICDKEurope1700
LWWWW
#30
201JamUAEurope1690
WWWWW
212TDKRUCIS1685
WWWLW
#49
222TYLOOCNAsia1680
WWLWW
#18
233AstralisDKEurope1679
LLWLW
#19
241HOTURUCIS1678
LWWWL
#35
253AllianceSEEurope1675
LWWLW
#17
2624Virtus.proRUCIS1672
WWWWW
#37
275PARIVISIONRUCIS1670
LLWLW
#12
282BIGDEEurope1670
LLLWL
#21
297M80USNorth America1662
WWLWW
#36
302100 ThievesUSNorth America1658
LWWLL
#40
314Team NemesisRUCIS1655
WWLLW
#34
322Nuclear TigeRESRUCIS1651
LWLWW
#47
332Inner CircleUAEurope1650
LWLLL
#25
345K27RUCIS1648
LWLWW
#39
3553DMAXFREurope1633
LLWWW
#31
368FOKUSSEEurope1632
LWLWW
#43
3710LiquidUSNorth America1630
WWLWW
#32
38SharksBRSouth America1630
LWWWL
#31
3916NRG EsportsUSNorth America1628
LWWWL
#48
405Ninjas in PyjamasSEEurope1628
LLWLL
#27
414SINNERSCZEurope1621
LLWLW
#53
421GamerLegionDEEurope1619
LLLLL
#22
431fnaticGBEurope1619
LWWLW
#61
441DenmarkDKEurope1616
WWWLW
45121winRUCIS1616
LLWLL
#54
4629ColorRUCIS1608
WWWWW
477Iberian SoulESEurope1605
LWWLW
48BRAZIL 2026BR1603
LWWWW
4910FlyQuestAUOceania1603
LWWWL
#41
505INOX DivisionRUCIS1601
WLWWL
#69

Rating is our own computed number, not an official or world ranking, and not a prediction or a betting recommendation. World rank is a separate upstream world-ranking snapshot, shown where available (absent for roughly two-thirds of teams) — it is not ours and we do not compute it.

the official ranking

Valve Regional Standings

The Valve Regional Standingsare Valve’s official CS2 points system — the one that actually decides Major invites, published by Valve. It weighs prize money and results, so it often disagrees with our strength-only rating above. Shown here for comparison — it is Valve’s number, not ours.

#teampoints
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6Legacy1,783
7FURIA1,754
8G21,723
99z1,606
10FaZe1,599

Global top 10· source: the Valve Regional Standings, published by Valve. Facts shown for reference; the model is Valve’s.

the method

How our CS2 rankings are calculated

Every completed match in our history is replayed in order, and each map is scored as one game of Glicko-2 — a rating system in the Elo family that tracks not just how strong a team is, but how sure of that we are. Beating a top side moves your rating a long way. Beating a team nobody rates barely moves it at all.

Why not win rate?

Because a win rate has no idea who you played. Go 8–1 against tier-3 opposition and a win-rate table will put you above a team going 15–8 against the best in the world — it counts the wins and stops thinking. That isn’t a ranking, it’s a scoreboard. Strength of schedule is the whole problem, and Glicko-2 solves it by construction.

What the rating deviation does

Glicko-2 carries an explicit uncertainty term — the rating deviation. A team we have watched for fifty maps has a small one; a team fresh off a three-map run has a large one. We rank on the conservative figure — the rating minus twice its deviation — so a side has to actually earn our confidence, not just get hot for a weekend. A short unbeaten run will not vault a new team to the top of this board, and that is deliberate.

That uncertainty also grows back when a team stops playing. The longer a side has been off the server, the less sure we are it is still that strong, so its conservative figure eases down and its ranking fades — a team quietly climbs by winning and slips by going quiet. Two teams on the same raw rating are not ranked equally if one played last week and the other two months ago.

The board is rebuilt from scratch every day, so it is deterministic: the same match history always produces the same ratings. A team with too few rated matches in the window is left off entirely rather than given a flattering position on a handful of games.

how it compares

CS2 rankings vs the HLTV world ranking

They answer different questions. The HLTV world ranking and Valve’s VRS both weigh tournament results and prize-money points — they reward what you have won. Ours is a pure strength rating: it asks how good are you right now, judged only on who you beat and who beat you.

So the boards disagree, and the disagreements are the interesting part. A team that wins a stacked event on a deep run climbs a points-based ranking sharply; a team quietly beating strong opposition week after week climbs ours. Neither is wrong — they measure different things, and we show the world rank alongside ours precisely so you can see where they part company.

Our guide to CS2 ranking systems breaks down how the VRS, the HLTV world ranking and Elo-family ratings each actually work, and what each one is good for.

the short answer

Is this a CS2 Elo rating?

Effectively, yes — Glicko-2 is Elo’s direct descendant. It keeps the core idea (beat someone better than you, gain more) and adds the two things Elo lacks: an explicit measure of how confident the rating is, and a volatility term for teams whose form is genuinely erratic rather than merely unknown. If you are looking for a CS2 Elo table, this is that, with the rough edges taken off.

Every number on this page comes from the same data our API serves. The /v1/cs2/rankings endpoint returns this exact board as JSON, alongside the matches, maps and player stats behind it — see the CS2 API.

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