rankings · counter-strike 2

CS2 team rankings

Every professional Counter-Strike 2 team, rated on recent form over a rolling three-month window and updated daily. Strength-adjusted, so beating weak opposition doesn't score like beating the best. Free, no signup.

the board

Current CS2 team rankings

Updated daily · 50 teams

#teamregionrating · 3moform · 5world rank
1SpiritRUCIS1962
WWWWW
#1
2VitalityFREurope1889
LWWWW
#5
31MOUZEUEurope1865
LWWWW
#3
41FalconsEUAsia1863
LWLWW
#2
5LegacyBRSouth America1805
WLLWW
#7
6Natus VincereUAEurope1803
LWWLL
#6
71FURIABRSouth America1801
WLLLW
#8
81G2DEEurope1792
LLWWL
#11
9AuroraTRCIS1783
LWWWL
#10
10FUTTREurope1774
LWWLL
#14
119zARSouth America1757
WLLLL
#4
12The MongolZMNAsia1755
LLWLW
#15
13FaZeUSNorth America1729
LLWWL
#13
1410B8UAEurope1723
WWWWL
#20
151magicRUCIS1710
LLWLW
#23
161BetBoomRUCIS1707
WLLLW
#9
171JamUAEurope1691
WWWWW
181AstralisDKEurope1690
WLWLW
#19
197HEROICDKEurope1689
LLWWW
#30
20TDKRUCIS1687
WWWLW
#49
215BIGDEEurope1684
LLWLL
#21
221PARIVISIONRUCIS1681
WLWLL
#12
23MIBRBRSouth America1673
WLWWL
#16
246TYLOOCNAsia1669
LWWWW
#18
258Nuclear TigeRESRUCIS1669
WLLLW
#47
264NemesisRUCIS1668
WLWLW
#34
272Inner CircleUAEurope1667
LLWLW
#25
283NemigaBYCIS1666
WWWWW
#52
29Ninjas in PyjamasSEEurope1665
LWWLW
#27
303100 ThievesUSNorth America1660
LWLLW
#40
315HOTURUCIS1659
WLWLL
#35
324MonteUAEurope1656
LLWLW
#17
3353DMAXFREurope1647
WWWLL
#31
34K27RUCIS1646
WLWWL
#39
352INOX DivisionRUCIS1641
WLWWL
#69
363M80USNorth America1639
LLWLL
#36
372AllianceSEEurope1636
WLLWW
#17
381SharksBRSouth America1632
LWWWL
#31
397GamerLegionDEEurope1630
LLLLW
#22
4031winRUCIS1629
WWWLW
#54
41Iberian SoulESEurope1624
LLLWW
427FlyQuestAUOceania1622
LWWWL
#41
431fnaticGBEurope1618
LWWLW
#61
443DenmarkDKEurope1617
WWWLW
4512SINNERSCZEurope1613
WWWWL
#53
464ImperialBRSouth America1613
LWWWW
#59
473LiquidUSNorth America1611
LLWWL
#32
483Virtus.proRUCIS1604
LLWWW
#37
491BRAZIL 2026BR1604
LWWWW
503Gentle MatesESEurope1603
LLWLL
#45

Rating is our own computed number, not an official or world ranking, and not a prediction or a betting recommendation. World rank is a separate upstream world-ranking snapshot, shown where available (absent for roughly two-thirds of teams) — it is not ours and we do not compute it.

the official ranking

Valve Regional Standings

The Valve Regional Standingsare Valve’s official CS2 points system — the one that actually decides Major invites, published by Valve. It weighs prize money and results, so it often disagrees with our strength-only rating above. Shown here for comparison — it is Valve’s number, not ours.

#teampoints
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,847
5Vitality1,841
6Legacy1,783
7FURIA1,754
8G21,723
99z1,604
10FaZe1,598

Global top 10· source: the Valve Regional Standings, published by Valve. Facts shown for reference; the model is Valve’s.

the method

How our CS2 rankings are calculated

Every completed match in our history is replayed in order, and each map is scored as one game of Glicko-2 — a rating system in the Elo family that tracks not just how strong a team is, but how sure of that we are. Beating a top side moves your rating a long way. Beating a team nobody rates barely moves it at all.

Why not win rate?

Because a win rate has no idea who you played. Go 8–1 against tier-3 opposition and a win-rate table will put you above a team going 15–8 against the best in the world — it counts the wins and stops thinking. That isn’t a ranking, it’s a scoreboard. Strength of schedule is the whole problem, and Glicko-2 solves it by construction.

What the rating deviation does

Glicko-2 carries an explicit uncertainty term — the rating deviation. A team we have watched for fifty maps has a small one; a team fresh off a three-map run has a large one. We rank on the conservative figure — the rating minus twice its deviation — so a side has to actually earn our confidence, not just get hot for a weekend. A short unbeaten run will not vault a new team to the top of this board, and that is deliberate.

That uncertainty also grows back when a team stops playing. The longer a side has been off the server, the less sure we are it is still that strong, so its conservative figure eases down and its ranking fades — a team quietly climbs by winning and slips by going quiet. Two teams on the same raw rating are not ranked equally if one played last week and the other two months ago.

The board is rebuilt from scratch every day, so it is deterministic: the same match history always produces the same ratings. A team with too few rated matches in the window is left off entirely rather than given a flattering position on a handful of games.

how it compares

CS2 rankings vs the HLTV world ranking

They answer different questions. The HLTV world ranking and Valve’s VRS both weigh tournament results and prize-money points — they reward what you have won. Ours is a pure strength rating: it asks how good are you right now, judged only on who you beat and who beat you.

So the boards disagree, and the disagreements are the interesting part. A team that wins a stacked event on a deep run climbs a points-based ranking sharply; a team quietly beating strong opposition week after week climbs ours. Neither is wrong — they measure different things, and we show the world rank alongside ours precisely so you can see where they part company.

Our guide to CS2 ranking systems breaks down how the VRS, the HLTV world ranking and Elo-family ratings each actually work, and what each one is good for.

the short answer

Is this a CS2 Elo rating?

Effectively, yes — Glicko-2 is Elo’s direct descendant. It keeps the core idea (beat someone better than you, gain more) and adds the two things Elo lacks: an explicit measure of how confident the rating is, and a volatility term for teams whose form is genuinely erratic rather than merely unknown. If you are looking for a CS2 Elo table, this is that, with the rough edges taken off.

Every number on this page comes from the same data our API serves. The /v1/cs2/rankings endpoint returns this exact board as JSON, alongside the matches, maps and player stats behind it — see the CS2 API.

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