rankings · counter-strike 2

CS2 team rankings

Every professional Counter-Strike 2 team, rated on recent form over a rolling three-month window and updated daily. Strength-adjusted, so beating weak opposition doesn't score like beating the best. Free, no signup.

the board

Current CS2 team rankings

Updated daily · 45 teams · CIS

#teamregionrating · 3moform · 5world rank
1SpiritRUCIS1902
WWLWW
#1
21AuroraTRCIS1780
WWLWW
#8
3BetBoomRUCIS1736
LWWWL
#10
4magicRUCIS1722
WWLWW
#20
51TDKRUCIS1698
WWWLW
#37
61PARIVISIONRUCIS1686
LWWWW
#19
7Nemiga GamingBYCIS1685
LLLWL
#51
84Team NemesisRUCIS1666
LLWLL
#36
96HOTURUCIS1648
LLWWW
#34
1010Nuclear TigeRESRUCIS1637
LWLLL
#32
1110K27RUCIS1625
LLLWW
#47
123Virtus.proRUCIS1602
LWWLW
#48
1318INOX DivisionRUCIS1599
WWWWW
#66
1471winRUCIS1598
LWWWL
#54
152ex-RUBYRUCIS1592
WLWLW
#52
162CYBERSHOKERUCIS1591
WLWWW
#72
171WWRUCIS1552
LLLWW
#88
184LavkedRUCIS1520
LWWLW
#83
19ButterflyRUCIS1517
WWLWL
2014CYBERSHOKE ProspectsRUCIS1510
WLWWW
#64
216SPARTARUCIS1507
WLWLW
#108
227QUAZARRUCIS1491
LWWWL
#144
234Just PlayersRUCIS1479
LWWWL
#131
247BET-MRUCIS1474
LWLLL
#89
254ARCREDUZCIS1473
LLWLL
#63
2617Endless JourneyRUCIS1450
LLLWW
#154
273OxujiRUCIS1449
LLWWL
#85
28ex-RUSTECRUCIS1447
WWWLL
292UrsaRUCIS1447
LWWWL
#103
3030mellrenRUCIS1433
LWWWL
312BAKSRUCIS1424
LLLWL
#217
3218Rune EatersKZCIS1421
WWLWL
#127
3310BebopRUCIS1409
WLLWL
#128
347ArchRUCIS1405
LWWLL
#249
3515EnjoyRUCIS1385
WLWWW
#141
3610OmegaKZCIS1382
LWWWL
#100
379PsychoFaceRUCIS1374
LLLLW
#118
388RUSTECRUCIS1364
LLLWL
#142
398DONSTURUCIS1359
LLLLL
#203
408eternal premiumRUCIS1321
LWLLL
#210
4137NEW VISIONRUCIS1320
WWLLW
#209
4210WingmanRUCIS1311
LWWLW
#323
434VexarRUCIS1302
WLWLW
#201
44Black PhoenixRUCIS1289
LWLWL
45benched godsBYCIS1266
LLLWW
#238

Rating is our own computed number, not an official or world ranking, and not a prediction or a betting recommendation. World rank is a separate upstream world-ranking snapshot, shown where available (absent for roughly two-thirds of teams) — it is not ours and we do not compute it.

the official ranking

Valve Regional Standings

The Valve Regional Standingsare Valve’s official CS2 points system — the one that actually decides Major invites, published by Valve. It weighs prize money and results, so it often disagrees with our strength-only rating above. Shown here for comparison — it is Valve’s number, not ours.

#teampoints
1Spirit1,993
2Falcons1,988
3Vitality1,908
4Natus Vincere1,837
5FURIA1,797
6MOUZ1,762
7Legacy1,752
8Aurora1,723
9G21,713
10BetBoom1,705

Global top 10· source: the Valve Regional Standings, published by Valve. Facts shown for reference; the model is Valve’s.

the method

How our CS2 rankings are calculated

Every completed match in our history is replayed in order, and each map is scored as one game of Glicko-2 — a rating system in the Elo family that tracks not just how strong a team is, but how sure of that we are. Beating a top side moves your rating a long way. Beating a team nobody rates barely moves it at all.

Why not win rate?

Because a win rate has no idea who you played. Go 8–1 against tier-3 opposition and a win-rate table will put you above a team going 15–8 against the best in the world — it counts the wins and stops thinking. That isn’t a ranking, it’s a scoreboard. Strength of schedule is the whole problem, and Glicko-2 solves it by construction.

What the rating deviation does

Glicko-2 carries an explicit uncertainty term — the rating deviation. A team we have watched for fifty maps has a small one; a team fresh off a three-map run has a large one. We rank on the conservative figure — the rating minus twice its deviation — so a side has to actually earn our confidence, not just get hot for a weekend. A short unbeaten run will not vault a new team to the top of this board, and that is deliberate.

That uncertainty also grows back when a team stops playing. The longer a side has been off the server, the less sure we are it is still that strong, so its conservative figure eases down and its ranking fades — a team quietly climbs by winning and slips by going quiet. Two teams on the same raw rating are not ranked equally if one played last week and the other two months ago.

The board is rebuilt from scratch every day, so it is deterministic: the same match history always produces the same ratings. A team with too few rated matches in the window is left off entirely rather than given a flattering position on a handful of games.

how it compares

CS2 rankings vs the HLTV world ranking

They answer different questions. The HLTV world ranking and Valve’s VRS both weigh tournament results and prize-money points — they reward what you have won. Ours is a pure strength rating: it asks how good are you right now, judged only on who you beat and who beat you.

So the boards disagree, and the disagreements are the interesting part. A team that wins a stacked event on a deep run climbs a points-based ranking sharply; a team quietly beating strong opposition week after week climbs ours. Neither is wrong — they measure different things, and we show the world rank alongside ours precisely so you can see where they part company.

Our guide to CS2 ranking systems breaks down how the VRS, the HLTV world ranking and Elo-family ratings each actually work, and what each one is good for.

the short answer

Is this a CS2 Elo rating?

Effectively, yes — Glicko-2 is Elo’s direct descendant. It keeps the core idea (beat someone better than you, gain more) and adds the two things Elo lacks: an explicit measure of how confident the rating is, and a volatility term for teams whose form is genuinely erratic rather than merely unknown. If you are looking for a CS2 Elo table, this is that, with the rough edges taken off.

Every number on this page comes from the same data our API serves. The /v1/cs2/rankings endpoint returns this exact board as JSON, alongside the matches, maps and player stats behind it — see the CS2 API.

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