rankings · counter-strike 2

CS2 team rankings

Every professional Counter-Strike 2 team, rated on recent form over a rolling three-month window and updated daily. Strength-adjusted, so beating weak opposition doesn't score like beating the best. Free, no signup.

the board

Current CS2 team rankings

Updated daily · 50 teams · CIS

#teamregionrating · 3moform · 5world rank
1SpiritRUCIS1950
WWWWW
#1
24AuroraTRCIS1811
LWWWL
#10
32Nemiga GamingBYCIS1782
WWWLW
#52
4BETBOOMRUCIS1748
LWWWL
#9
52magicRUCIS1709
LLLWW
#23
61PARIVISIONRUCIS1674
LLWLW
#12
71HOTURUCIS1670
LWWWL
#35
81Virtus.proRUCIS1669
WWWWW
#37
91Nuclear TigeRESRUCIS1659
LWLWW
#47
103Team NemesisRUCIS1658
LWWLL
#34
11K27RUCIS1645
LWLWW
#39
1220ColorRUCIS1627
WWWWW
1311w TeamRUCIS1607
LLWLL
#54
142CYBERSHOKERUCIS1585
LWLLL
#67
151ex-RUBYRUCIS1572
LWLLW
#51
1610INOX DivisionRUCIS1569
LLWLW
#69
175SPARTARUCIS1563
WLWLW
#96
1816QUAZARRUCIS1553
WWWLW
#92
191ButterflyRUCIS1545
LLWWL
#80
20333RUCIS1534
LLWWL
#99
219WWRUCIS1524
LLWLL
#50
222CYBERSHOKE ProspectsRUCIS1522
WWLWW
#78
234ex-RUSTECRUCIS1517
WWLWL
#123
2410Just PlayersRUCIS1507
WWLWL
#88
254mellrenRUCIS1500
WLWLW
#254
2612Black PhoenixRUCIS1499
LWWWW
#109
2719BAKSRUCIS1496
WLWWL
#95
2812Spirit AcademyRUCIS1494
LWLWW
#177
2910Rune EatersKZCIS1467
WLWWW
#84
305TitanFlowRUCIS1462
LWLWW
3127VexarRUCIS1456
WWWWW
#193
3265UPGRADE TeamRUCIS1448
LWWLW
33DEPOUZCIS1445
LWWWW
#72
3426LavkedRUCIS1441
LLLWL
#117
351OMEGAKZCIS1434
LWWLL
#63
366FORZE ReloadRUCIS1433
LLWWL
#354
372NOVAQKZCIS1404
LLLLW
#66
38Endless JourneyRUCIS1399
LLWWW
#139
391EnjoyRUCIS1389
LWWLL
#136
402Benched godsBYCIS1384
LWLWL
#208
411PsychoFaceRUCIS1383
LLLWL
#115
423Young TigeRESRUCIS1350
LLWWW
#353
438BebopRUCIS1346
WLWWL
#145
446NEW VISIONRUCIS1339
LWLWW
#226
456ArchRUCIS1337
LLLLL
#266
463VP.ProdigyRUCIS1328
LWWWW
#349
4733Saint SinnersRUCIS1312
WLWWL
488eternal premiumRUCIS1300
LLWLW
#235
4922Spirit Academy GreenRUCIS1291
WLWWW
509DONSTURUCIS1281
LLLLL
#200

Rating is our own computed number, not an official or world ranking, and not a prediction or a betting recommendation. World rank is a separate upstream world-ranking snapshot, shown where available (absent for roughly two-thirds of teams) — it is not ours and we do not compute it.

the official ranking

Valve Regional Standings

The Valve Regional Standingsare Valve’s official CS2 points system — the one that actually decides Major invites, published by Valve. It weighs prize money and results, so it often disagrees with our strength-only rating above. Shown here for comparison — it is Valve’s number, not ours.

#teampoints
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6Legacy1,783
7FURIA1,754
8G21,723
99z1,606
10FaZe1,599

Global top 10· source: the Valve Regional Standings, published by Valve. Facts shown for reference; the model is Valve’s.

the method

How our CS2 rankings are calculated

Every completed match in our history is replayed in order, and each map is scored as one game of Glicko-2 — a rating system in the Elo family that tracks not just how strong a team is, but how sure of that we are. Beating a top side moves your rating a long way. Beating a team nobody rates barely moves it at all.

Why not win rate?

Because a win rate has no idea who you played. Go 8–1 against tier-3 opposition and a win-rate table will put you above a team going 15–8 against the best in the world — it counts the wins and stops thinking. That isn’t a ranking, it’s a scoreboard. Strength of schedule is the whole problem, and Glicko-2 solves it by construction.

What the rating deviation does

Glicko-2 carries an explicit uncertainty term — the rating deviation. A team we have watched for fifty maps has a small one; a team fresh off a three-map run has a large one. We rank on the conservative figure — the rating minus twice its deviation — so a side has to actually earn our confidence, not just get hot for a weekend. A short unbeaten run will not vault a new team to the top of this board, and that is deliberate.

That uncertainty also grows back when a team stops playing. The longer a side has been off the server, the less sure we are it is still that strong, so its conservative figure eases down and its ranking fades — a team quietly climbs by winning and slips by going quiet. Two teams on the same raw rating are not ranked equally if one played last week and the other two months ago.

The board is rebuilt from scratch every day, so it is deterministic: the same match history always produces the same ratings. A team with too few rated matches in the window is left off entirely rather than given a flattering position on a handful of games.

how it compares

CS2 rankings vs the HLTV world ranking

They answer different questions. The HLTV world ranking and Valve’s VRS both weigh tournament results and prize-money points — they reward what you have won. Ours is a pure strength rating: it asks how good are you right now, judged only on who you beat and who beat you.

So the boards disagree, and the disagreements are the interesting part. A team that wins a stacked event on a deep run climbs a points-based ranking sharply; a team quietly beating strong opposition week after week climbs ours. Neither is wrong — they measure different things, and we show the world rank alongside ours precisely so you can see where they part company.

Our guide to CS2 ranking systems breaks down how the VRS, the HLTV world ranking and Elo-family ratings each actually work, and what each one is good for.

the short answer

Is this a CS2 Elo rating?

Effectively, yes — Glicko-2 is Elo’s direct descendant. It keeps the core idea (beat someone better than you, gain more) and adds the two things Elo lacks: an explicit measure of how confident the rating is, and a volatility term for teams whose form is genuinely erratic rather than merely unknown. If you are looking for a CS2 Elo table, this is that, with the rough edges taken off.

Every number on this page comes from the same data our API serves. The /v1/cs2/rankings endpoint returns this exact board as JSON, alongside the matches, maps and player stats behind it — see the CS2 API.

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