rankings · counter-strike 2

CS2 team rankings

Every professional Counter-Strike 2 team, rated on recent form over a rolling three-month window and updated daily. Strength-adjusted, so beating weak opposition doesn't score like beating the best. Free, no signup.

the board

Current CS2 team rankings

Updated daily · 50 teams · Europe

#teamregionrating · 3moform · 5world rank
1VitalityFREurope1922
LLWWL
#3
2MOUZEUEurope1831
WWLLL
#6
3Natus VincereUAEurope1824
LLWWL
#4
42G2DEEurope1771
LWLWW
#9
52FUT EsportsTREurope1745
LWLWW
#11
64AstralisDKEurope1685
WLLWW
#15
74HEROICDKEurope1679
LWLWL
#38
8MonteUAEurope1668
LLWLW
#17
91Ninjas in PyjamasSEEurope1663
LLWWW
#28
102B8UAEurope1652
LWLWL
#14
112Inner CircleUAEurope1651
WWWWW
#25
127AllianceSEEurope1648
LLWWW
#27
131BIGDEEurope1642
LWWLL
#26
1443DMAXFREurope1634
WWLLL
#33
157EchoDKEurope1630
LWLWW
#40
165GamerLegionDEEurope1626
LLLLL
#16
175Team DenmarkDKEurope1624
WWWLW
187Gentle MatesESEurope1614
LWLLW
#39
19SINNERSCZEurope1603
LLLLL
#50
20FOKUSSEEurope1595
LLWLL
#45
214Team PolandPLEurope1591
WWWWL
223WalczakiPLEurope1581
LWLLW
#43
233fnaticGBEurope1581
WWWWW
#70
249Eternal FireTREurope1580
WWWWW
#65
254EYEBALLERSSEEurope1569
LLLLW
#41
262SAWPTEurope1567
WWWLW
#208
2719INEPLEurope1556
LWLLL
#73
282AcendBGEurope1550
LWWLW
#46
293OGDKEurope1545
LLLLW
#68
302illwillUAEurope1540
LLLLL
#110
311KOLESIEPLEurope1539
LWWLL
#76
323Fire FluxTREurope1529
LWWWW
#206
331Johnny SpeedsSEEurope1523
LLWWL
#79
348PhantomPLEurope1512
WLWLL
#67
355GenOneFREurope1512
LWWLL
#82
361Team BulgariaBGEurope1512
WWWLW
373TrickedDKEurope1511
LWLLW
#50
38OramondPLEurope1501
WLWWL
392SashiDKEurope1498
LWLWL
#57
402ENCEFIEurope1494
LWLLW
#152
4137INFINITEROEurope1489
LWWLL
#35
421BIG AcademyDEEurope1487
LLWWW
#226
431RebelsESEurope1471
LLWLW
#94
443MetizportNOEurope1461
LWWWW
#62
4522G2 AresDEEurope1457
LLWWL
#117
464WBTUAEurope1456
LWWWW
#197
476LPHCZEurope1455
LWWWW
#371
486The Last ResortGBEurope1453
LWLLW
#132
492MOUZ NXTDEEurope1453
LWLLW
#115
505AMDEEurope1451
LWLLL
#80

Rating is our own computed number, not an official or world ranking, and not a prediction or a betting recommendation. World rank is a separate upstream world-ranking snapshot, shown where available (absent for roughly two-thirds of teams) — it is not ours and we do not compute it.

the official ranking

Valve Regional Standings

The Valve Regional Standingsare Valve’s official CS2 points system — the one that actually decides Major invites, published by Valve. It weighs prize money and results, so it often disagrees with our strength-only rating above. Shown here for comparison — it is Valve’s number, not ours.

#teampoints
1Spirit1,993
2Falcons1,988
3Vitality1,908
4Natus Vincere1,837
5FURIA1,797
6MOUZ1,762
7Legacy1,752
8Aurora1,723
9G21,713
10BetBoom1,705

Global top 10· source: the Valve Regional Standings, published by Valve. Facts shown for reference; the model is Valve’s.

the method

How our CS2 rankings are calculated

Every completed match in our history is replayed in order, and each map is scored as one game of Glicko-2 — a rating system in the Elo family that tracks not just how strong a team is, but how sure of that we are. Beating a top side moves your rating a long way. Beating a team nobody rates barely moves it at all.

Why not win rate?

Because a win rate has no idea who you played. Go 8–1 against tier-3 opposition and a win-rate table will put you above a team going 15–8 against the best in the world — it counts the wins and stops thinking. That isn’t a ranking, it’s a scoreboard. Strength of schedule is the whole problem, and Glicko-2 solves it by construction.

What the rating deviation does

Glicko-2 carries an explicit uncertainty term — the rating deviation. A team we have watched for fifty maps has a small one; a team fresh off a three-map run has a large one. We rank on the conservative figure — the rating minus twice its deviation — so a side has to actually earn our confidence, not just get hot for a weekend. A short unbeaten run will not vault a new team to the top of this board, and that is deliberate.

That uncertainty also grows back when a team stops playing. The longer a side has been off the server, the less sure we are it is still that strong, so its conservative figure eases down and its ranking fades — a team quietly climbs by winning and slips by going quiet. Two teams on the same raw rating are not ranked equally if one played last week and the other two months ago.

The board is rebuilt from scratch every day, so it is deterministic: the same match history always produces the same ratings. A team with too few rated matches in the window is left off entirely rather than given a flattering position on a handful of games.

how it compares

CS2 rankings vs the HLTV world ranking

They answer different questions. The HLTV world ranking and Valve’s VRS both weigh tournament results and prize-money points — they reward what you have won. Ours is a pure strength rating: it asks how good are you right now, judged only on who you beat and who beat you.

So the boards disagree, and the disagreements are the interesting part. A team that wins a stacked event on a deep run climbs a points-based ranking sharply; a team quietly beating strong opposition week after week climbs ours. Neither is wrong — they measure different things, and we show the world rank alongside ours precisely so you can see where they part company.

Our guide to CS2 ranking systems breaks down how the VRS, the HLTV world ranking and Elo-family ratings each actually work, and what each one is good for.

the short answer

Is this a CS2 Elo rating?

Effectively, yes — Glicko-2 is Elo’s direct descendant. It keeps the core idea (beat someone better than you, gain more) and adds the two things Elo lacks: an explicit measure of how confident the rating is, and a volatility term for teams whose form is genuinely erratic rather than merely unknown. If you are looking for a CS2 Elo table, this is that, with the rough edges taken off.

Every number on this page comes from the same data our API serves. The /v1/cs2/rankings endpoint returns this exact board as JSON, alongside the matches, maps and player stats behind it — see the CS2 API.

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