Glitch CS2 stats
Glitch are ranked #273 of 371 CS2 teams, up four places this week, with a rating of 1,556, 207 points above ROUNDS. They have won 2 of their last 5 matches, most recently losing 0–1 to BASEMENT BOYS in the Journey Autumn 2026 group D on 2 October.
Ratings through 2 Oct 2026
- CS2 rankof 371 teams, up 4 places this week
- #273
- Ratingrange 1,228 to 1,884. World rank #230
- 1,556
- Last 5 matcheswon and lost since 2 Oct
- 2–3
- Map win rate2–3 on 5 maps, last 6 months
- 40%
Glitch rating history
Rating after each match over the last six months. The shaded band is the rating plus or minus two times its uncertainty.
Glitch's rating fell to a low of 1,349 on 2 October, rose to a peak of 1,648 on 2 October and is 1,556 now.
Last updated 2 Oct 2026
- Peak
- Low
View this chart as a table
| Date | Rating | Range |
|---|---|---|
| 2 Oct | 1,556 | 1,231 to 1,880 |
| 2 Oct | 1,648 | 1,286 to 2,010 |
| 2 Oct | 1,560 | 1,142 to 1,979 |
| 2 Oct | 1,349 | 887 to 1,811 |
| 2 Oct | 1,402 | 869 to 1,934 |
Glitch recent form
The last 5 matches, oldest on the left. A filled square is a win and an outlined square is a loss.
Last updated 2 Oct 2026
- 2 Oct: lost 0–1 against BC.Game
- 2 Oct: lost 0–1 against Voca
- 2 Oct: won 1–0 against Sashi
- 2 Oct: won 1–0 against Prestige
- 2 Oct: lost 0–1 against BASEMENT BOYS
View this chart as a table
| Date | Opponent | Result | Ratings going in | Rating gap |
|---|---|---|---|---|
| 2 Oct | BC.Game | Lost 0–1 | – | – |
| 2 Oct | Voca | Lost 0–1 | 1,402 v 1,677 | +275 |
| 2 Oct | Sashi | Won 1–0 | 1,349 v 1,652 | +303 |
| 2 Oct | Prestige | Won 1–0 | 1,560 v 1,547 | −13 |
| 2 Oct | BASEMENT BOYS | Lost 0–1 | 1,648 v 1,564 | −84 |
Glitch recent results
The latest five matches, with each map's score and both teams' ratings going in.
| Opponent | Date | Event | Result | Maps, Glitch first | Ratings going in |
|---|---|---|---|---|---|
| BASEMENT BOYS | Journey Autumn 2026Group D | Lost0–1 |
| 1,648 v 1,564 | |
| Prestige | Journey Autumn 2026Group D | Won1–0 |
| 1,560 v 1,547 | |
| Sashi | Journey Autumn 2026Group D | Won1–0 |
| 1,349 v 1,652 | |
| Voca | Journey Autumn 2026Group D | Lost0–1 |
| 1,402 v 1,677 | |
| BC.Game | Journey Autumn 2026Group D | Lost0–1 |
| – v 1,698 |
Ratings are each team's rating just before the match. Scores are Glitch first. A dash means that team had no earlier rated match.
Glitch CS2 map pool
The seven maps in the current Active Duty pool, over the last six months. Round win rates are shown against every other team's rate on the same map and side.
| Map | Played | Won | CT rounds won | T rounds won | Picked | Banned |
|---|---|---|---|---|---|---|
| Dust2 | 2 | 0%0–2 | 18.8%CT gap to other teams −32.516 rounds, low sample | 18.8%T gap to other teams −30.116 rounds, low sample | –no vetoes recorded | –no vetoes recorded |
| Inferno | 2 | 100%2–0 | 62.5%CT gap to other teams +11.124 rounds, low sample | 64.7%T gap to other teams +16.117 rounds, low sample | –no vetoes recorded | –no vetoes recorded |
| Ancient | 1 | 0%0–1 | 0.0%CT gap to other teams −52.92 rounds, low sample | 8.3%T gap to other teams −38.812 rounds, low sample | –no vetoes recorded | –no vetoes recorded |
| Anubis | 0 | – | No rounds recorded | No rounds recorded | –no vetoes recorded | –no vetoes recorded |
| Cache | 0 | – | No rounds recorded | No rounds recorded | –no vetoes recorded | –no vetoes recorded |
| Mirage | 0 | – | No rounds recorded | No rounds recorded | –no vetoes recorded | –no vetoes recorded |
| Nuke | 0 | – | No rounds recorded | No rounds recorded | –no vetoes recorded | –no vetoes recorded |
One map wonOne map lostRound rates show the gap to other teams on that map and side, in pointsPicks and bans from 0 recorded vetoes
Retired maps are not shown. A pick is a map Glitch chose; the deciding map is neither picked nor banned. No vetoes are recorded for their 5 matches.
Glitch playstyle
Six round-level rates from 87 recorded rounds in the last six months. Each square is one top-ranked team, best on the left; the large square is Glitch.
- 42.9%31st of 31, median 55.8%
CT round win rate
Rounds won on the CT side - 33.3%31st of 31, median 48.8%
T round win rate
Rounds won on the T side - 33.3%31st of 31, median 51.2%
Pistol rounds won
First round of each half - 73.1%22nd of 31, median 73.7%
Rounds won after the first kill
When they get the opening kill - 30.2%31st of 31, median 51.2%
Opening duels won
Share of first kills in a round - 10.3%31st of 31, median 12.4%
Clutches won
Of clutch situations faced
Glitch's highest placing among 31 top-ranked teams is 22nd, on rounds won after the first kill. They are close to the median on rounds won after the first kill.
Glitch roster
| Player | Maps | ADR | KAST | K/D |
|---|---|---|---|---|
| shaiKBG | 92 | 70.9 | 71% | 0.89 |
| szejnPL | 81 | 75.7 | 72% | 0.95 |
| rudLV | 41 | 75.3 | 72% | 1.12 |
| smekkRO | 22 | 66.4 | 74% | 0.84 |
| BrilloSE | 13 | 70.3 | 71% | 0.80 |
Maps, ADR, KAST and K/D are each player's own figures over the last 12 months, from our own match records, as of 2 Oct 2026. Most maps first. A dash means the figure is not on record, never a zero.
Glitch head-to-head record
Glitch have no repeat opponents to show for this period.
Teams near Glitch in the CS2 rankings
Closest in the rankings
- #270Lilmix
- #271NEXORA
- #272ROUNDS
- #274ODDIK Academy
- #275Drip Too Hard
- #276Reveal
Ratings and ranks are our own calculation from match results. They are not official rankings, and they are not predictions or betting advice.
How to read Glitch's CS2 stats
This map pool is one API call
Glitch's record on each map, from the team maps endpoint of the CS2 API.
The team maps endpoint needs a paid plan, from $99 a month. A free sandbox key reads a fixed sample of past matches, to try the API first.
$ curl -G -H "Authorization: Bearer $ESPORTSODDS_API_KEY" \ -d window=6m -d era=cs2 -d active=true \ https://api.esportsodds.gg/v1/cs2/teams/glitch/maps { "data": [ {"map_name": "de_inferno", "played": 2, "wins": 2}, {"map_name": "de_dust2", "played": 2, "wins": 0}, {"map_name": "de_ancient", "played": 1, "wins": 0} ], "meta": { "count": 3, "next_cursor": null } }