DEPRESHN CS2 stats
Dramasince 5 Sep 2026CroatiaAWPResults through 23 Sep 2026
Before that: Atreides, 29 Mar 2026 to 31 Aug 2026
DEPRESHN has played 114 recorded maps in the last 12 months, and averaged 78.2 damage per round and 1.19 kills per death.
Figures on this page cover maps for both teams. Map-by-map rows do not split by team.
- Maps played
- 114
- last 12 months
- ADR
- 78.2
- top 25%
- from 114 recorded maps
- KAST
- 75.2%
- top 25%
- from 114 recorded maps
- K/D
- 1.19
- top 10%
- from 114 recorded maps
Bands are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. DEPRESHN has fewer than 20 recorded maps at S- or A-tier events in that time, so each figure shows a band, not an exact percentile. Each figure is compared only among those who have it, so its group can be a little smaller.
filled box: the band the figure falls in
left to right: below the middle · around the middle · above the middle · top 25% · top 10%
DEPRESHN CS2 stats by map
The seven Active Duty maps DEPRESHN has recorded maps on in the last 12 months. Each bar compares a map with DEPRESHN's own figure on all maps, not with other players.
ADR, KAST and K/D on each map
- All maps114 maps
- ADR
- 78.2
- KAST
- 75.2%
- K/D
- 1.19
incl. 4 on Overpass
- Mirage24 recorded maps
- ADR
- 83.0
- +4.8
- KAST
- 77.6%
- +2.4
- K/D
- 1.32
- +0.13
- Inferno20 recorded maps
- ADR
- 77.3
- −0.9
- KAST
- 76.7%
- +1.5
- K/D
- 1.20
- +0.01
- Ancient19 recorded maps
- ADR
- 76.7
- −1.5
- KAST
- 78.7%
- +3.5
- K/D
- 1.25
- +0.06
- Nuke16 recorded maps
- ADR
- 72.8
- −5.4
- KAST
- 73.6%
- −1.6
- K/D
- 1.18
- −0.01
- Dust215 recorded maps
- ADR
- 87.9
- +9.7
- KAST
- 70.6%
- −4.6
- K/D
- 1.13
- −0.06
- Anubis9 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Cache7 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
The small bar is the difference from DEPRESHN's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.
On the maps with 10 or more recorded maps, DEPRESHN's damage per round runs from 72.8 on Nuke to 87.9 on Dust2, against 78.2 on all maps. Overpass has left the Active Duty pool: its 4 recorded maps count in the all-maps row but are not shown on its own.
How DEPRESHN plays
Five round-level records from the last 12 months. The filled box is the band each figure falls in among 1,082 players.
Opening duels won
Share of the round's first duels won
61.6% · top 10%from 114 recorded maps
Multi-kill rounds
Share of rounds with two or more kills
18.6% · top 10%from 114 recorded maps
Clutches won
Clutch rounds won, per recorded map
0.33 · above the middlefrom 114 recorded maps
Trade kills
Share of kills that were trades
17.0% · below the middlefrom 114 recorded maps
Headshot kills
Share of kills with a final shot to the head
39.9% · below the middlefrom 114 recorded maps
View this chart as a table
| Record | DEPRESHN | Band | Sample |
|---|---|---|---|
| Opening duels won | 61.6% | top 10% | from 114 recorded maps |
| Multi-kill rounds | 18.6% | top 10% | from 114 recorded maps |
| Clutches won | 0.33 | above the middle | from 114 recorded maps |
| Trade kills | 17.0% | below the middle | from 114 recorded maps |
| Headshot kills | 39.9% | below the middle | from 114 recorded maps |
DEPRESHN recent matches
The last 10 matches, newest first, with DEPRESHN's kills per death and damage per round in each. Scores are Drama first.
- 1–2
NODWIN Clutch Series 12
K/D 1.08 (71–66) · ADR 117.7
- 2–1
NODWIN Clutch Series 12
K/D 1.32 (58–44) · ADR 84.5
- 0–2
NODWIN Clutch Series 12
K/D 1.04 (28–27) · ADR 81.1
- 1–2
European Pro League Series 9
K/D 1.07 (44–41) · ADR 79.7
- 1–2
NODWIN Clutch Series 12
K/D 1.44 (56–39) · ADR 86.0
- 1–2
ESEA Season 58: Advanced Division - Europe
K/D 1.20 (42–35) · ADR 62.3
- 2–0
NODWIN Clutch Series 12 Play-In
K/D 1.15 (31–27) · ADR 68.2
- 2–0ReThink
NODWIN Clutch Series 12 Play-In
K/D 2.56 (41–16) · ADR 99.8
- 2–1
NODWIN Clutch Series 12 Play-In
K/D 1.20 (65–54) · ADR 84.2
- 1–2
ESEA Season 58: Advanced Division - Europe
K/D 1.05 (44–42) · ADR 77.6
K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.
Drama won four of these 10 matches, and DEPRESHN had more kills than deaths in 10 of them.
DEPRESHN team history
The teams DEPRESHN has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.
Teams in the CS2 era
- Drama
5 Sep 2026 – now28 recorded maps · 11 matches
- Atreides
29 Mar 2026 – 31 Aug 202683 recorded maps · 36 matches
- WildLotus
6 Oct 2025 – 15 Nov 20258 recorded maps · 3 matches
- Partizan
19 May 2025 – 11 Sep 2025108 recorded maps · 47 matches
- AGO
18 Oct 2023 – 18 Nov 202315 recorded maps · 6 matches
- current team
- earlier team
- a gap between bars is time with no recorded map
DEPRESHN has 242 recorded maps in the CS2 era with the five teams listed, 108 of them with Partizan.
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Ask us to remove this page →About these figures
- Window
- The figures cover the 12 months to 23 Sep 2026; recent matches and team history cover the CS2 era. The windows are fixed.
- Recorded maps
- A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
- Bands
- Exact percentiles and the weapon and hit-group figures are shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. DEPRESHN has fewer, so each figure shows one of five bands: top 10%, top 25%, above the middle, around the middle or below the middle.
- What these are
- Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.
How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →
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