Trade kill in CS2, defined

A trade kill is killing the opponent who has just killed your teammate, within a short window.

, 2 min read

How a trade works: a teammate is killed on entry, you kill that opponent within a short window, and the exchange is even again — the space they took is kept.

Trading is the mechanism that makes aggressive Counter-Strike survivable. A duel lost on entry costs the round only if it goes untraded; if the opponent is immediately killed, the numbers are level again and the map control taken by the entry frag is retained. This is why positioning is coached around trade distance: two players spread too far apart cannot trade each other, so every duel becomes a straight coin flip. It is also why a traded death still counts toward KAST — the death bought space, and the stat records it. That round impact is what modern ratings try to price; HLTV's Round Swing, introduced with Rating 3.0, is one attempt.

Here is where wording matters, because the API does not do what people assume. There is no per-duel record and no killer-to-victim pairing — nothing that says "player X traded player Y." What the data holds is counts: trade_kills and trade_deaths per player per match (both nullable integers), plus trade tallies per team per round. A trade is bounded by a time window, so the count depends entirely on where that window is drawn; a wider window records more trades from the very same demo. Treat the figure as a windowed tally, not a log of who avenged whom. The two counts are complementary: a high trade_deaths marks a player who dies but is regularly avenged, typically someone taking space in a support role, while a high trade_kills marks the one doing the avenging.

For how trades fold into a round's economy and a player's consistency, see KAST in CS2 explained.

Start building with the CS2 data API

Start free with a sandbox key: a fixed sample of past matches, no card.

Get a sandbox key
All Glossary
  • KAST in CS2, defined

    KAST is the share of CS2 rounds where a player gets a kill or assist, survives, or is traded — a consistency measure whose professional median sits near 72%.

  • HLTV Rating, defined

    HLTV Rating is the composite CS2 player rating where 1.00 marks an average professional game, rolling kills, damage, survival and consistency into one number.

  • Entry frag in CS2, defined

    The entry frag is the first kill of a CS2 round — the opening duel. Why it's the highest-leverage moment, how it's measured, and why K/D undervalues it.

  • Clutch (1vN) in CS2, defined

    A clutch in CS2 is a round won by the last player alive against one or more opponents (1vN). Why raw clutch counts mislead, and how to measure conversion.