Player · Counter-Strike 2

skullz CS2 stats

No current team on recordLast played for Imperial, 20 February 2026BrazilRiflerResults through 20 Feb 2026

skullz has played 59 recorded maps in the last 12 months, and averaged 68.9 damage per round and 1.02 kills per death.

Maps played
59
last 12 months
ADR
68.9
17th percentile
from 59 recorded maps
KAST
72.0%
39th percentile
from 59 recorded maps
K/D
1.02
58th percentile
from 59 recorded maps

Percentiles are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. Each figure is compared only among those who have it, so its group can be a little smaller.

  • skullz
  • the middle (50th)
  • 0 at the left, 100 at the right
Maps

skullz CS2 stats by map

The five Active Duty maps skullz has recorded maps on in the last 12 months. Each bar compares a map with skullz's own figure on all maps, not with other players.

ADR, KAST and K/D on each map

  • All maps59 maps
    ADR
    68.9
    KAST
    72.0%
    K/D
    1.02

    incl. 7 on Overpass, 4 on Train

  • Dust213 recorded maps
    ADR
    70.2
    +1.3
    KAST
    73.3%
    +1.3
    K/D
    1.03
    +0.01
  • Mirage13 recorded maps
    ADR
    76.5
    +7.6
    KAST
    70.9%
    −1.1
    K/D
    1.15
    +0.13
  • Nuke12 recorded maps
    ADR
    65.3
    −3.6
    KAST
    75.4%
    +3.4
    K/D
    1.03
    +0.01
  • Inferno8 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Anubis2 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —

The small bar is the difference from skullz's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.

as of 20 Feb 2026 · 48 recorded maps on Active Duty mapsesportsodds.gg

On the maps with 10 or more recorded maps, skullz's damage per round runs from 65.3 on Nuke to 76.5 on Mirage, against 68.9 on all maps. Overpass and Train have left the Active Duty pool: their 11 recorded maps count in the all-maps row but are not shown on their own.

Playstyle

How skullz plays

Five round-level records from the last 12 months. The diamond is where each figure sits among 1,082 players; the dashed line is the middle.

  • Opening duels won

    Share of the round's first duels won

    52.6% · 71st percentilefrom 59 recorded maps

  • Multi-kill rounds

    Share of rounds with two or more kills

    15.9% · 42nd percentilefrom 59 recorded maps

  • Clutches won

    Clutch rounds won, per recorded map

    0.27 · 45th percentilefrom 59 recorded maps

  • Trade kills

    Share of kills that were trades

    23.4% · 93rd percentilefrom 59 recorded maps

  • Headshot kills

    Share of kills with a final shot to the head

    51.7% · 38th percentilefrom 59 recorded maps

skullz's trade share sits at the 93rd percentile and the headshot share at the 38th. A percentile places one figure among other players' figures; it is not a score.
as of 20 Feb 2026 · 59 recorded mapsesportsodds.gg
View this chart as a table
How skullz plays, last 12 months
RecordskullzPercentileSample
Opening duels won52.6%71st percentilefrom 59 recorded maps
Multi-kill rounds15.9%42nd percentilefrom 59 recorded maps
Clutches won0.2745th percentilefrom 59 recorded maps
Trade kills23.4%93rd percentilefrom 59 recorded maps
Headshot kills51.7%38th percentilefrom 59 recorded maps
Weapons

skullz weapons and hit groups

Shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. Which weapons skullz's kills came from, and where damaging hits landed.

Kills by weapon

  1. AK-4739.3%318 kills
  2. M4A122.7%184 kills
  3. M4A47.0%57 kills
  4. Galil AR6.6%53 kills
  5. Glock-185.6%45 kills
  6. USP-S4.1%33 kills
  7. MAC-102.0%16 kills
  8. MP92.0%16 kills
  9. Other weapons10.8%87 kills
The AK-47 accounts for 39.3% of skullz's 809 kills in 31 matches with weapon records, the M4A1 for 22.7%. Weapons outside the top eight are grouped as Other.
as of 20 Feb 2026 · 809 kills, last 12 monthsesportsodds.gg
View this chart as a table
skullz kills by weapon, last 12 months
WeaponShare of killsKills
AK-4739.3%318 kills
M4A122.7%184 kills
M4A47.0%57 kills
Galil AR6.6%53 kills
Glock-185.6%45 kills
USP-S4.1%33 kills
MAC-102.0%16 kills
MP92.0%16 kills
Other weapons10.8%87 kills

Where damaging hits landed

  • Head16.8%527 hits
  • Chest37.3%1,172 hits
  • Stomach10.5%331 hits
  • Arms9.5%299 hits
  • Legs3.9%124 hits
  • Other22.0%690 hits
16.8% of skullz's damaging hits landed on the head and 37.3% on the chest. Headshot kills (51.7% of kills, above) count only the shot that finished each kill, so the two figures differ.
as of 20 Feb 2026 · 3,143 damaging hits, last 12 monthsesportsodds.gg
View this chart as a table
skullz damaging hits by body part, last 12 months
Body partShare of hitsHits
Head16.8%527 hits
Chest37.3%1,172 hits
Stomach10.5%331 hits
Arms9.5%299 hits
Legs3.9%124 hits
Other22.0%690 hits
Matches

skullz recent matches

The last 10 matches, newest first, with skullz's kills per death and damage per round in each. Scores are Imperial first.

  • 1–2
    Sharks

    ESL Challenger League Season 51: South America - Cup 1

    K/D 0.70 (30–43) · ADR 56.5

  • 2–0

    ESL Challenger League Season 51: South America - Cup 1

    K/D 1.46 (35–24) · ADR 83.6

  • 0–2

    ESL Challenger League Season 51: South America - Cup 1

    K/D 0.90 (27–30) · ADR 66.4

  • 2–0
    LP

    ESL Challenger League Season 51: South America - Cup 1

    K/D 1.70 (34–20) · ADR 87.5

  • 1–2
    9z

    Ace South American Masters Spring 2026

    K/D 0.83 (33–40) · ADR 56.9

  • 2–0
    Bad Luck

    Ace South American Masters Spring 2026

    K/D 1.06 (19–18) · ADR 63.8

  • 0–2

    FiReCONTER 2026: Season 1

    K/D 0.82 (31–38) · ADR 57.0

  • 1–2

    FiReCONTER 2026: Season 1

    K/D 0.98 (52–53) · ADR 72.9

  • 2–0
    Zingaro

    FiReCONTER 2026: Season 1

    K/D 4.80 (24–5) · ADR 84.7

  • 0–2

    Intel Extreme Masters Rio 2026: American Qualifier

    K/D 1.09 (47–43) · ADR 69.7

K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.

Imperial won four of these 10 matches, and skullz had more kills than deaths in five of them.

Teams

skullz team history

The teams skullz has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.

Teams in the CS2 era

  • Imperial

    28 Aug 2025 – 20 Feb 202692 recorded maps · 44 matches

  • FaZe

    19 May 2025 – 21 May 20257 recorded maps · 3 matches

  • FURIA

    17 Jul 2024 – 9 Apr 2025139 recorded maps · 64 matches

  • Liquid

    13 Jan 2024 – 29 May 202485 recorded maps · 38 matches

  • current team
  • earlier team
  • a gap between bars is time with no recorded map

skullz has 323 recorded maps in the CS2 era with the four teams listed, 139 of them with FURIA.

Teammates

No current team on record, so there are no teammates to list.

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Method

About these figures

Window
The figures cover the 12 months to 20 Feb 2026; recent matches and team history cover the CS2 era. The windows are fixed.
Recorded maps
A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
Percentiles
A percentile is the share of the 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months whose figure is lower than skullz's, so the 80th percentile means higher than 80% of them.
What these are
Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.

How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →

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