Player · Counter-Strike 2

FL4MUS CS2 stats

GamerLegionsince 22 Jul 2026RussiaResults through 29 Oct 2026

FL4MUS has played 132 recorded maps in the last 12 months, and averaged 79.4 damage per round and 1.07 kills per death.

Maps played
132
last 12 months
ADR
79.4
84th percentile
from 132 recorded maps
KAST
70.5%
17th percentile
from 131 recorded maps
K/D
1.07
72nd percentile
from 132 recorded maps

Percentiles are among 1,107 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. Each figure is compared only among those who have it, so its group can be a little smaller.

  • FL4MUS
  • the middle (50th)
  • 0 at the left, 100 at the right
Maps

FL4MUS CS2 stats by map

The seven Active Duty maps FL4MUS has recorded maps on in the last 12 months. Each bar compares a map with FL4MUS' own figure on all maps, not with other players.

ADR, KAST and K/D on each map

  • All maps132 maps
    ADR
    79.4
    KAST
    70.5%
    K/D
    1.07

    incl. 10 on Overpass

  • Dust228 recorded maps
    ADR
    76.6
    −2.8
    KAST
    72.9%
    +2.4
    K/D
    1.14
    +0.07
  • Nuke26 recorded maps
    ADR
    77.3
    −2.1
    KAST
    69.0%
    −1.5
    K/D
    1.04
    −0.03
  • Ancient24 recorded maps
    ADR
    84.4
    +5.0
    KAST
    71.9%
    +1.4
    K/D
    1.11
    +0.04
  • Mirage21 recorded maps
    ADR
    78.2
    −1.2
    KAST
    65.8%
    −4.7
    K/D
    0.98
    −0.09
  • Cache10 recorded maps
    ADR
    84.7
    +5.3
    KAST
    74.8%
    +4.3
    K/D
    1.09
    +0.02
  • Anubis7 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Inferno6 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —

The small bar is the difference from FL4MUS' all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.

as of 29 Oct 2026 · 122 recorded maps on Active Duty mapsesportsodds.gg

On the maps with 10 or more recorded maps, FL4MUS' damage per round runs from 76.6 on Dust2 to 84.7 on Cache, against 79.4 on all maps. Overpass has left the Active Duty pool: its 10 recorded maps count in the all-maps row but are not shown on its own.

Playstyle

How FL4MUS plays

Five round-level records from the last 12 months. The diamond is where each figure sits among 1,107 players; the dashed line is the middle.

  • Opening duels won

    Share of the round's first duels won

    51.8% · 68th percentilefrom 131 recorded maps

  • Multi-kill rounds

    Share of rounds with two or more kills

    18.5% · 89th percentilefrom 131 recorded maps

  • Clutches won

    Clutch rounds won, per recorded map

    0.22 · 19th percentilefrom 132 recorded maps

  • Trade kills

    Share of kills that were trades

    16.9% · 9th percentilefrom 131 recorded maps

  • Headshot kills

    Share of kills with a final shot to the head

    61.6% · 90th percentilefrom 131 recorded maps

FL4MUS' headshot share sits at the 90th percentile and the trade share at the 9th. A percentile places one figure among other players' figures; it is not a score.
as of 29 Oct 2026 · 132 recorded mapsesportsodds.gg
View this chart as a table
How FL4MUS plays, last 12 months
RecordFL4MUSPercentileSample
Opening duels won51.8%68th percentilefrom 131 recorded maps
Multi-kill rounds18.5%89th percentilefrom 131 recorded maps
Clutches won0.2219th percentilefrom 132 recorded maps
Trade kills16.9%9th percentilefrom 131 recorded maps
Headshot kills61.6%90th percentilefrom 131 recorded maps
Weapons

FL4MUS weapons and hit groups

Shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. Which weapons FL4MUS' kills came from, and where damaging hits landed.

Kills by weapon

  1. AK-4743.2%887 kills
  2. M4A420.1%413 kills
  3. M4A110.4%214 kills
  4. Glock-184.4%90 kills
  5. MP94.3%88 kills
  6. USP-S3.9%81 kills
  7. Galil AR3.0%62 kills
  8. Desert Eagle2.8%58 kills
  9. Other weapons7.7%158 kills
The AK-47 accounts for 43.2% of FL4MUS' 2,051 kills in 60 matches with weapon records, the M4A4 for 20.1%. Weapons outside the top eight are grouped as Other.
as of 29 Oct 2026 · 2,051 kills, last 12 monthsesportsodds.gg
View this chart as a table
FL4MUS kills by weapon, last 12 months
WeaponShare of killsKills
AK-4743.2%887 kills
M4A420.1%413 kills
M4A110.4%214 kills
Glock-184.4%90 kills
MP94.3%88 kills
USP-S3.9%81 kills
Galil AR3.0%62 kills
Desert Eagle2.8%58 kills
Other weapons7.7%158 kills

Where damaging hits landed

  • Head20.6%1,637 hits
  • Chest38.0%3,028 hits
  • Stomach10.5%837 hits
  • Arms8.4%669 hits
  • Legs4.3%342 hits
  • Other18.2%1,447 hits
20.6% of FL4MUS' damaging hits landed on the head and 38.0% on the chest. Headshot kills (61.6% of kills, above) count only the shot that finished each kill, so the two figures differ.
as of 29 Oct 2026 · 7,960 damaging hits, last 12 monthsesportsodds.gg
View this chart as a table
FL4MUS damaging hits by body part, last 12 months
Body partShare of hitsHits
Head20.6%1,637 hits
Chest38.0%3,028 hits
Stomach10.5%837 hits
Arms8.4%669 hits
Legs4.3%342 hits
Other18.2%1,447 hits
Matches

FL4MUS recent matches

The last 10 matches, newest first, with FL4MUS' kills per death and damage per round in each. Scores are GamerLegion first.

  • 0–2
    HOTU

    Tesla Cup 2026

    K/D 0.84 (27–32) · ADR 79.0

  • 2–1
    FaZe

    Tesla Cup 2026

    K/D 1.18 (60–51) · ADR 87.3

  • 2–0
    Envy

    Tesla Cup 2026

    K/D 1.57 (33–21) · ADR 79.1

  • 0–2
    HOTU

    Tesla Cup 2026

    K/D 0.83 (29–35) · ADR 70.2

  • 1–2

    1win Private Club 2: Closed Qualifier

    K/D 1.41 (72–51) · ADR 98.2

  • 2–0

    1win Private Club 2: Closed Qualifier

    K/D 1.50 (36–24) · ADR 92.4

  • 2–0

    1win Private Club 2: Closed Qualifier

    K/D 1.67 (35–21) · ADR 84.0

  • 1–3

    1win Private Club 1

    K/D 0.86 (65–76) · ADR 72.4

  • 2–0

    1win Private Club 1

    K/D 1.87 (43–23) · ADR 116.5

  • 2–0

    1win Private Club 1

    K/D 1.33 (52–39) · ADR 104.5

K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.

GamerLegion won six of these 10 matches, and FL4MUS had more kills than deaths in seven of them.

Teams

FL4MUS team history

The teams FL4MUS has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.

Teams in the CS2 era

  • GamerLegion

    22 Jul 2026 – now53 recorded maps · 25 matches

  • BetBoom

    25 Mar 2026 – 18 Jun 202656 recorded maps · 27 matches

  • OG

    12 Dec 2025 – 11 Feb 202616 recorded maps · 7 matches

  • 9BOOMPRO

    25 Sep 2025 – 17 Nov 202528 recorded maps · 11 matches

  • Virtus.pro

    16 Jan 2025 – 15 Jun 202583 recorded maps · 38 matches

  • GamerLegion

    17 May 2024 – 7 Dec 2024136 recorded maps · 63 matches

  • Nemiga

    4 Oct 2023 – 10 May 202463 recorded maps · 33 matches

  • current team
  • earlier team
  • a gap between bars is time with no recorded map

FL4MUS has 435 recorded maps in the CS2 era with the seven teams listed, 136 of them with GamerLegion.

Teammates

GamerLegion's five in the newest recorded match, 29 October 2026, with each player's own recorded maps in the last 12 months.

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Method

About these figures

Window
The figures cover the 12 months to 29 Oct 2026; recent matches and team history cover the CS2 era. The windows are fixed.
Recorded maps
A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
Percentiles
A percentile is the share of the 1,107 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months whose figure is lower than FL4MUS', so the 80th percentile means higher than 80% of them.
What these are
Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.

How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →

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