Player · Counter-Strike 2

FL4MUS CS2 stats

GamerLegionsince 22 Jul 2026RussiaResults through 10 Oct 2026

FL4MUS has played 137 recorded maps in the last 12 months, and averaged 79.6 damage per round and 1.07 kills per death.

Maps played
137
last 12 months
ADR
79.6
85th percentile
from 137 recorded maps
KAST
70.5%
17th percentile
from 136 recorded maps
K/D
1.07
71st percentile
from 137 recorded maps

Percentiles are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. Each figure is compared only among those who have it, so its group can be a little smaller.

  • FL4MUS
  • the middle (50th)
  • 0 at the left, 100 at the right
Maps

FL4MUS CS2 stats by map

The seven Active Duty maps FL4MUS has recorded maps on in the last 12 months. Each bar compares a map with FL4MUS' own figure on all maps, not with other players.

ADR, KAST and K/D on each map

  • All maps137 maps
    ADR
    79.6
    KAST
    70.5%
    K/D
    1.07

    incl. 12 on Overpass

  • Dust228 recorded maps
    ADR
    78.6
    −1.0
    KAST
    72.5%
    +2.0
    K/D
    1.15
    +0.08
  • Nuke27 recorded maps
    ADR
    75.9
    −3.7
    KAST
    68.6%
    −1.9
    K/D
    1.00
    −0.07
  • Ancient24 recorded maps
    ADR
    84.4
    +4.8
    KAST
    71.9%
    +1.4
    K/D
    1.11
    +0.04
  • Mirage23 recorded maps
    ADR
    80.0
    +0.4
    KAST
    66.4%
    −4.1
    K/D
    1.00
    −0.07
  • Cache9 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Anubis7 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Inferno7 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —

The small bar is the difference from FL4MUS' all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.

as of 10 Oct 2026 · 125 recorded maps on Active Duty mapsesportsodds.gg

On the maps with 10 or more recorded maps, FL4MUS' damage per round runs from 75.9 on Nuke to 84.4 on Ancient, against 79.6 on all maps. Overpass has left the Active Duty pool: its 12 recorded maps count in the all-maps row but are not shown on its own.

Playstyle

How FL4MUS plays

Five round-level records from the last 12 months. The diamond is where each figure sits among 1,082 players; the dashed line is the middle.

  • Opening duels won

    Share of the round's first duels won

    51.2% · 63rd percentilefrom 136 recorded maps

  • Multi-kill rounds

    Share of rounds with two or more kills

    18.7% · 91st percentilefrom 136 recorded maps

  • Clutches won

    Clutch rounds won, per recorded map

    0.20 · 12th percentilefrom 137 recorded maps

  • Trade kills

    Share of kills that were trades

    16.7% · 7th percentilefrom 136 recorded maps

  • Headshot kills

    Share of kills with a final shot to the head

    61.0% · 89th percentilefrom 136 recorded maps

FL4MUS' multi-kill round share sits at the 91st percentile and the trade share at the 7th. A percentile places one figure among other players' figures; it is not a score.
as of 10 Oct 2026 · 137 recorded mapsesportsodds.gg
View this chart as a table
How FL4MUS plays, last 12 months
RecordFL4MUSPercentileSample
Opening duels won51.2%63rd percentilefrom 136 recorded maps
Multi-kill rounds18.7%91st percentilefrom 136 recorded maps
Clutches won0.2012th percentilefrom 137 recorded maps
Trade kills16.7%7th percentilefrom 136 recorded maps
Headshot kills61.0%89th percentilefrom 136 recorded maps
Weapons

FL4MUS weapons and hit groups

Shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. Which weapons FL4MUS' kills came from, and where damaging hits landed.

Kills by weapon

  1. AK-4743.8%924 kills
  2. M4A416.9%357 kills
  3. M4A111.7%247 kills
  4. Glock-184.5%95 kills
  5. MP94.4%92 kills
  6. USP-S4.1%87 kills
  7. Galil AR3.2%67 kills
  8. Desert Eagle2.7%57 kills
  9. Other weapons8.6%182 kills
The AK-47 accounts for 43.8% of FL4MUS' 2,108 kills in 61 matches with weapon records, the M4A4 for 16.9%. Weapons outside the top eight are grouped as Other.
as of 10 Oct 2026 · 2,108 kills, last 12 monthsesportsodds.gg
View this chart as a table
FL4MUS kills by weapon, last 12 months
WeaponShare of killsKills
AK-4743.8%924 kills
M4A416.9%357 kills
M4A111.7%247 kills
Glock-184.5%95 kills
MP94.4%92 kills
USP-S4.1%87 kills
Galil AR3.2%67 kills
Desert Eagle2.7%57 kills
Other weapons8.6%182 kills

Where damaging hits landed

  • Head20.3%1,672 hits
  • Chest37.9%3,118 hits
  • Stomach10.5%867 hits
  • Arms8.3%682 hits
  • Legs4.2%343 hits
  • Other18.8%1,546 hits
20.3% of FL4MUS' damaging hits landed on the head and 37.9% on the chest. Headshot kills (61.0% of kills, above) count only the shot that finished each kill, so the two figures differ.
as of 10 Oct 2026 · 8,228 damaging hits, last 12 monthsesportsodds.gg
View this chart as a table
FL4MUS damaging hits by body part, last 12 months
Body partShare of hitsHits
Head20.3%1,672 hits
Chest37.9%3,118 hits
Stomach10.5%867 hits
Arms8.3%682 hits
Legs4.2%343 hits
Other18.8%1,546 hits
Matches

FL4MUS recent matches

The last 10 matches, newest first, with FL4MUS' kills per death and damage per round in each. Scores are GamerLegion first.

  • 1–2
    PRIVATE

    1win Private Club 2: Closed Qualifier

    K/D 1.41 (72–51) · ADR 98.2

  • 2–0

    1win Private Club 2: Closed Qualifier

    K/D 1.50 (36–24) · ADR 92.4

  • 2–0

    1win Private Club 2: Closed Qualifier

    K/D 1.67 (35–21) · ADR 84.0

  • 1–3

    1win Private Club 1

    K/D 0.86 (65–76) · ADR 72.4

  • 2–0

    1win Private Club 1

    K/D 1.87 (43–23) · ADR 116.5

  • 2–0

    1win Private Club 1

    K/D 1.33 (52–39) · ADR 104.5

  • 2–1

    1win Private Club 1

    K/D 1.08 (52–48) · ADR 85.8

  • 1–2

    1win Private Club 1

    K/D 0.90 (52–58) · ADR 75.3

  • 2–0
    K27

    1win Private Club 1

    K/D 1.25 (35–28) · ADR 85.8

  • 0–1

    Logitech G Play Connect 2026

    K/D 0.73 (11–15) · ADR 74.3

K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.

GamerLegion won six of these 10 matches, and FL4MUS had more kills than deaths in seven of them.

Teams

FL4MUS team history

The teams FL4MUS has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.

Teams in the CS2 era

  • GamerLegion

    22 Jul 2026 – now44 recorded maps · 21 matches

  • BetBoom

    25 Mar 2026 – 18 Jun 202656 recorded maps · 27 matches

  • OG

    12 Dec 2025 – 11 Feb 202616 recorded maps · 7 matches

  • 9BOOMPRO

    25 Sep 2025 – 17 Nov 202528 recorded maps · 11 matches

  • Virtus.pro

    16 Jan 2025 – 15 Jun 202583 recorded maps · 38 matches

  • GamerLegion

    17 May 2024 – 7 Dec 2024136 recorded maps · 63 matches

  • Nemiga

    4 Oct 2023 – 10 May 202463 recorded maps · 33 matches

  • current team
  • earlier team
  • a gap between bars is time with no recorded map

FL4MUS has 426 recorded maps in the CS2 era with the seven teams listed, 136 of them with GamerLegion.

Teammates

GamerLegion's five in the newest recorded match, 10 October 2026, with each player's own recorded maps in the last 12 months.

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Method

About these figures

Window
The figures cover the 12 months to 10 Oct 2026; recent matches and team history cover the CS2 era. The windows are fixed.
Recorded maps
A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
Percentiles
A percentile is the share of the 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months whose figure is lower than FL4MUS', so the 80th percentile means higher than 80% of them.
What these are
Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.

How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →

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