arTisT CS2 stats
The Last Resortsince 17 Mar 2026IrelandIGLResults through 8 Oct 2026
arTisT has played 143 recorded maps in the last 12 months, and averaged 74.8 damage per round and 1.07 kills per death.
- Maps played
- 143
- last 12 months
- ADR
- 74.8
- above the middle
- from 143 recorded maps
- KAST
- 71.7%
- below the middle
- from 143 recorded maps
- K/D
- 1.07
- above the middle
- from 143 recorded maps
Bands are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. arTisT has fewer than 20 recorded maps at S- or A-tier events in that time, so each figure shows a band, not an exact percentile. Each figure is compared only among those who have it, so its group can be a little smaller.
filled box: the band the figure falls in
left to right: below the middle · around the middle · above the middle · top 25% · top 10%
arTisT CS2 stats by map
The seven Active Duty maps arTisT has recorded maps on in the last 12 months. Each bar compares a map with arTisT's own figure on all maps, not with other players.
ADR, KAST and K/D on each map
- All maps143 maps
- ADR
- 74.8
- KAST
- 71.7%
- K/D
- 1.07
incl. 13 on Overpass, 1 on Train
- Nuke34 recorded maps
- ADR
- 87.5
- +12.7
- KAST
- 74.6%
- +2.9
- K/D
- 1.27
- +0.20
- Ancient28 recorded maps
- ADR
- 67.3
- −7.5
- KAST
- 71.9%
- +0.2
- K/D
- 1.01
- −0.06
- Inferno22 recorded maps
- ADR
- 75.8
- +1.0
- KAST
- 73.2%
- +1.5
- K/D
- 1.15
- +0.08
- Dust216 recorded maps
- ADR
- 66.3
- −8.5
- KAST
- 67.0%
- −4.7
- K/D
- 0.81
- −0.26
- Anubis11 recorded maps
- ADR
- 65.1
- −9.7
- KAST
- 70.6%
- −1.1
- K/D
- 0.98
- −0.09
- Cache10 recorded maps
- ADR
- 72.9
- −1.9
- KAST
- 70.8%
- −0.9
- K/D
- 0.95
- −0.12
- Mirage8 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
The small bar is the difference from arTisT's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.
On the maps with 10 or more recorded maps, arTisT's damage per round runs from 65.1 on Anubis to 87.5 on Nuke, against 74.8 on all maps. Overpass and Train have left the Active Duty pool: their 14 recorded maps count in the all-maps row but are not shown on their own.
How arTisT plays
Five round-level records from the last 12 months. The filled box is the band each figure falls in among 1,082 players.
Opening duels won
Share of the round's first duels won
58.2% · top 25%from 143 recorded maps
Multi-kill rounds
Share of rounds with two or more kills
16.7% · above the middlefrom 143 recorded maps
Clutches won
Clutch rounds won, per recorded map
0.36 · top 25%from 143 recorded maps
Trade kills
Share of kills that were trades
18.7% · below the middlefrom 143 recorded maps
Headshot kills
Share of kills with a final shot to the head
35.3% · below the middlefrom 143 recorded maps
View this chart as a table
| Record | arTisT | Band | Sample |
|---|---|---|---|
| Opening duels won | 58.2% | top 25% | from 143 recorded maps |
| Multi-kill rounds | 16.7% | above the middle | from 143 recorded maps |
| Clutches won | 0.36 | top 25% | from 143 recorded maps |
| Trade kills | 18.7% | below the middle | from 143 recorded maps |
| Headshot kills | 35.3% | below the middle | from 143 recorded maps |
arTisT recent matches
The last 10 matches, newest first, with arTisT's kills per death and damage per round in each. Scores are The Last Resort first.
- 1–2
ESL Challenger League Season 52: Europe - Cup 8
K/D 1.00 (42–42) · ADR 69.7
- 1–2
ESL Challenger League Season 52: Europe - Cup 8
K/D 1.11 (42–38) · ADR 76.9
- 2–0
ESL Challenger League Season 52: Europe - Cup 8
K/D 1.59 (43–27) · ADR 87.8
- 0–2
Hotspawn 10k Showdown: Closed Qualifier
K/D 1.03 (31–30) · ADR 77.8
- 0–2
Hotspawn 10k Showdown: Closed Qualifier
K/D 0.96 (27–28) · ADR 58.3
- 1–2
European Pro League Series 9
K/D 0.81 (43–53) · ADR 65.5
- 3–2
UKIC League Season 11: Masters Division
K/D 1.48 (105–71) · ADR 89.4
- 0–2
CCT Europe 2026 Series 8
K/D 0.56 (15–27) · ADR 52.1
- 2–0
CCT Europe 2026 Series 8
K/D 1.26 (48–38) · ADR 80.7
- 2–0
CCT Europe 2026 Series 8
K/D 0.96 (22–23) · ADR 60.7
K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.
The Last Resort won four of these 10 matches, and arTisT had more kills than deaths in five of them.
arTisT team history
The teams arTisT has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.
Teams in the CS2 era
- The Last Resort
17 Mar 2026 – now122 recorded maps · 50 matches
- Washington
21 Oct 2025 – 31 Jan 202621 recorded maps · 9 matches
- NXT
26 Jun 2025 – 17 Jul 20258 recorded maps · 5 matches
- ALASKA
11 Feb 2025 – 19 Mar 202512 recorded maps · 6 matches
- Verdant
14 Oct 2023 – 7 Jun 202437 recorded maps · 16 matches
- current team
- earlier team
- a gap between bars is time with no recorded map
arTisT has 200 recorded maps in the CS2 era with the five teams listed, 122 of them with The Last Resort.
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Ask us to remove this page →About these figures
- Window
- The figures cover the 12 months to 8 Oct 2026; recent matches and team history cover the CS2 era. The windows are fixed.
- Recorded maps
- A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
- Bands
- Exact percentiles and the weapon and hit-group figures are shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. arTisT has fewer, so each figure shows one of five bands: top 10%, top 25%, above the middle, around the middle or below the middle.
- What these are
- Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.
How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →
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