Player · Counter-Strike 2

vsm CS2 stats

paiNsince 16 Jan 2026BrazilRiflerResults through 2 Sep 2026

vsm has played 144 recorded maps in the last 12 months, and averaged 73.9 damage per round and 1.00 kills per death.

Maps played
144
last 12 months
ADR
73.9
50th percentile
from 144 recorded maps
KAST
71.5%
30th percentile
from 144 recorded maps
K/D
1.00
50th percentile
from 144 recorded maps

Percentiles are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. Each figure is compared only among those who have it, so its group can be a little smaller.

  • vsm
  • the middle (50th)
  • 0 at the left, 100 at the right
Maps

vsm CS2 stats by map

The seven Active Duty maps vsm has recorded maps on in the last 12 months. Each bar compares a map with vsm's own figure on all maps, not with other players.

ADR, KAST and K/D on each map

  • All maps144 maps
    ADR
    73.9
    KAST
    71.5%
    K/D
    1.00

    incl. 12 on Overpass

  • Nuke39 recorded maps
    ADR
    70.6
    −3.3
    KAST
    73.0%
    +1.5
    K/D
    0.98
    −0.02
  • Mirage29 recorded maps
    ADR
    81.7
    +7.8
    KAST
    72.6%
    +1.1
    K/D
    1.13
    +0.13
  • Dust225 recorded maps
    ADR
    73.4
    −0.5
    KAST
    70.2%
    −1.3
    K/D
    1.01
    +0.01
  • Inferno20 recorded maps
    ADR
    70.2
    −3.7
    KAST
    71.8%
    +0.3
    K/D
    0.94
    −0.06
  • Anubis8 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Cache6 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Ancient5 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —

The small bar is the difference from vsm's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.

as of 2 Sep 2026 · 132 recorded maps on Active Duty mapsesportsodds.gg

On the maps with 10 or more recorded maps, vsm's damage per round runs from 70.2 on Inferno to 81.7 on Mirage, against 73.9 on all maps. Overpass has left the Active Duty pool: its 12 recorded maps count in the all-maps row but are not shown on its own.

Playstyle

How vsm plays

Five round-level records from the last 12 months. The diamond is where each figure sits among 1,082 players; the dashed line is the middle.

  • Opening duels won

    Share of the round's first duels won

    48.8% · 44th percentilefrom 144 recorded maps

  • Multi-kill rounds

    Share of rounds with two or more kills

    16.6% · 57th percentilefrom 144 recorded maps

  • Clutches won

    Clutch rounds won, per recorded map

    0.20 · 12th percentilefrom 144 recorded maps

  • Trade kills

    Share of kills that were trades

    16.1% · 5th percentilefrom 144 recorded maps

  • Headshot kills

    Share of kills with a final shot to the head

    59.0% · 79th percentilefrom 144 recorded maps

vsm's headshot share sits at the 79th percentile and the trade share at the 5th. A percentile places one figure among other players' figures; it is not a score.
as of 2 Sep 2026 · 144 recorded mapsesportsodds.gg
View this chart as a table
How vsm plays, last 12 months
RecordvsmPercentileSample
Opening duels won48.8%44th percentilefrom 144 recorded maps
Multi-kill rounds16.6%57th percentilefrom 144 recorded maps
Clutches won0.2012th percentilefrom 144 recorded maps
Trade kills16.1%5th percentilefrom 144 recorded maps
Headshot kills59.0%79th percentilefrom 144 recorded maps
Weapons

vsm weapons and hit groups

Shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. Which weapons vsm's kills came from, and where damaging hits landed.

Kills by weapon

  1. AK-4745.4%941 kills
  2. M4A114.6%303 kills
  3. M4A411.6%241 kills
  4. Galil AR4.0%83 kills
  5. Glock-183.9%81 kills
  6. USP-S3.6%74 kills
  7. Desert Eagle2.3%48 kills
  8. MP71.8%38 kills
  9. Other weapons12.8%265 kills
The AK-47 accounts for 45.4% of vsm's 2,074 kills in 64 matches with weapon records, the M4A1 for 14.6%. Weapons outside the top eight are grouped as Other.
as of 2 Sep 2026 · 2,074 kills, last 12 monthsesportsodds.gg
View this chart as a table
vsm kills by weapon, last 12 months
WeaponShare of killsKills
AK-4745.4%941 kills
M4A114.6%303 kills
M4A411.6%241 kills
Galil AR4.0%83 kills
Glock-183.9%81 kills
USP-S3.6%74 kills
Desert Eagle2.3%48 kills
MP71.8%38 kills
Other weapons12.8%265 kills

Where damaging hits landed

  • Head20.2%1,627 hits
  • Chest39.2%3,156 hits
  • Stomach9.9%793 hits
  • Arms8.7%699 hits
  • Legs3.1%247 hits
  • Other18.9%1,521 hits
20.2% of vsm's damaging hits landed on the head and 39.2% on the chest. Headshot kills (59.0% of kills, above) count only the shot that finished each kill, so the two figures differ.
as of 2 Sep 2026 · 8,043 damaging hits, last 12 monthsesportsodds.gg
View this chart as a table
vsm damaging hits by body part, last 12 months
Body partShare of hitsHits
Head20.2%1,627 hits
Chest39.2%3,156 hits
Stomach9.9%793 hits
Arms8.7%699 hits
Legs3.1%247 hits
Other18.9%1,521 hits
Matches

vsm recent matches

The last 10 matches, newest first, with vsm's kills per death and damage per round in each. Scores are paiN first.

  • 0–2
    BIG

    IEM Beijing 2026: Global Qualifier

    K/D 0.82 (23–28) · ADR 60.3

  • 0–2
    HOTU

    IEM Beijing 2026: Global Qualifier

    K/D 0.52 (17–33) · ADR 54.7

  • 0–2

    BLAST Open Fall 2026

    K/D 1.20 (36–30) · ADR 84.9

  • 0–2

    BLAST Open Fall 2026

    K/D 0.41 (11–27) · ADR 50.5

  • 0–2

    Esports World Cup 2026

    K/D 0.59 (17–29) · ADR 51.4

  • 2–1

    Esports World Cup 2026

    K/D 1.05 (41–39) · ADR 73.3

  • 0–1
    9z

    Esports World Cup 2026

    K/D 0.80 (12–15) · ADR 83.8

  • 1–2

    BLAST Bounty Summer 2026

    K/D 1.03 (62–60) · ADR 78.6

  • 2–0

    BLAST Bounty Summer 2026: Closed Qualifier

    K/D 1.35 (42–31) · ADR 89.9

  • 2–0

    BLAST Bounty Summer 2026: Closed Qualifier

    K/D 1.10 (34–31) · ADR 75.7

K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.

paiN won three of these 10 matches, and vsm had more kills than deaths in five of them.

Teams

vsm team history

The teams vsm has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.

Teams in the CS2 era

  • paiN

    16 Jan 2026 – now122 recorded maps · 54 matches

  • Keyd Stars

    4 Sep 2025 – 16 Nov 202557 recorded maps · 25 matches

  • Flamengo

    2 Mar 2025 – 27 Aug 202565 recorded maps · 32 matches

  • Tropa do VSM

    18 Feb 2025 – 27 Feb 20255 recorded maps · 3 matches

  • Tropa do Taco

    29 Oct 2024 – 27 Jan 202536 recorded maps · 18 matches

  • Fluxo

    31 Oct 2023 – 28 Jul 202469 recorded maps · 37 matches

  • current team
  • earlier team
  • a gap between bars is time with no recorded map

vsm has 354 recorded maps in the CS2 era with the six teams listed, 122 of them with paiN.

Teammates

paiN's five in the newest recorded match, 27 September 2026, with each player's own recorded maps in the last 12 months.

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Method

About these figures

Window
The figures cover the 12 months to 2 Sep 2026; recent matches and team history cover the CS2 era. The windows are fixed.
Recorded maps
A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
Percentiles
A percentile is the share of the 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months whose figure is lower than vsm's, so the 80th percentile means higher than 80% of them.
What these are
Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.

How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →

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