Player · Counter-Strike 2

TjP CS2 stats

Roostersince 27 Oct 2026AustraliaRiflerResults through 28 Oct 2026

Before that: THUNDER dOWNUNDER, 12 Mar 2026 to 29 Sep 2026

TjP has played 81 recorded maps in the last 12 months, and averaged 71.4 damage per round and 0.91 kills per death.

Figures on this page cover maps for both teams. Map-by-map rows do not split by team.

Maps played
81
last 12 months
ADR
71.4
32nd percentile
from 81 recorded maps
KAST
72.3%
44th percentile
from 81 recorded maps
K/D
0.91
19th percentile
from 81 recorded maps

Percentiles are among 1,107 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. Each figure is compared only among those who have it, so its group can be a little smaller.

  • TjP
  • the middle (50th)
  • 0 at the left, 100 at the right
Maps

TjP CS2 stats by map

The six Active Duty maps TjP has recorded maps on in the last 12 months. Each bar compares a map with TjP's own figure on all maps, not with other players.

ADR, KAST and K/D on each map

  • All maps81 maps
    ADR
    71.4
    KAST
    72.3%
    K/D
    0.91

    incl. 1 on Overpass

  • Inferno27 recorded maps
    ADR
    72.4
    +1.0
    KAST
    73.3%
    +1.0
    K/D
    0.91
    0.00
  • Dust216 recorded maps
    ADR
    64.9
    −6.5
    KAST
    69.7%
    −2.6
    K/D
    0.83
    −0.08
  • Anubis14 recorded maps
    ADR
    76.4
    +5.0
    KAST
    73.2%
    +0.9
    K/D
    0.98
    +0.07
  • Nuke14 recorded maps
    ADR
    74.2
    +2.8
    KAST
    71.9%
    −0.4
    K/D
    1.00
    +0.09
  • Ancient6 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —
  • Mirage3 recorded maps · not enough maps
    ADR
    —
    KAST
    —
    K/D
    —

The small bar is the difference from TjP's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.

as of 28 Oct 2026 · 80 recorded maps on Active Duty mapsesportsodds.gg

On the maps with 10 or more recorded maps, TjP's damage per round runs from 64.9 on Dust2 to 76.4 on Anubis, against 71.4 on all maps. Overpass has left the Active Duty pool: its 1 recorded map count in the all-maps row but are not shown on its own.

Playstyle

How TjP plays

Five round-level records from the last 12 months. The diamond is where each figure sits among 1,107 players; the dashed line is the middle.

  • Opening duels won

    Share of the round's first duels won

    43.2% · 10th percentilefrom 81 recorded maps

  • Multi-kill rounds

    Share of rounds with two or more kills

    15.7% · 38th percentilefrom 81 recorded maps

  • Clutches won

    Clutch rounds won, per recorded map

    0.26 · 39th percentilefrom 81 recorded maps

  • Trade kills

    Share of kills that were trades

    19.9% · 52nd percentilefrom 81 recorded maps

  • Headshot kills

    Share of kills with a final shot to the head

    57.2% · 70th percentilefrom 81 recorded maps

TjP's headshot share sits at the 70th percentile and the opening-duel record at the 10th. A percentile places one figure among other players' figures; it is not a score.
as of 28 Oct 2026 · 81 recorded mapsesportsodds.gg
View this chart as a table
How TjP plays, last 12 months
RecordTjPPercentileSample
Opening duels won43.2%10th percentilefrom 81 recorded maps
Multi-kill rounds15.7%38th percentilefrom 81 recorded maps
Clutches won0.2639th percentilefrom 81 recorded maps
Trade kills19.9%52nd percentilefrom 81 recorded maps
Headshot kills57.2%70th percentilefrom 81 recorded maps
Weapons

TjP weapons and hit groups

Shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. Which weapons TjP's kills came from, and where damaging hits landed.

Kills by weapon

  1. AK-4741.3%452 kills
  2. M4A123.3%255 kills
  3. M4A47.0%77 kills
  4. USP-S4.6%50 kills
  5. Glock-184.2%46 kills
  6. Galil AR3.9%43 kills
  7. FAMAS3.0%33 kills
  8. Desert Eagle2.6%28 kills
  9. Other weapons10.1%110 kills
The AK-47 accounts for 41.3% of TjP's 1,094 kills in 38 matches with weapon records, the M4A1 for 23.3%. Weapons outside the top eight are grouped as Other.
as of 28 Oct 2026 · 1,094 kills, last 12 monthsesportsodds.gg
View this chart as a table
TjP kills by weapon, last 12 months
WeaponShare of killsKills
AK-4741.3%452 kills
M4A123.3%255 kills
M4A47.0%77 kills
USP-S4.6%50 kills
Glock-184.2%46 kills
Galil AR3.9%43 kills
FAMAS3.0%33 kills
Desert Eagle2.6%28 kills
Other weapons10.1%110 kills

Where damaging hits landed

  • Head16.6%830 hits
  • Chest36.5%1,826 hits
  • Stomach9.3%465 hits
  • Arms7.7%386 hits
  • Legs3.1%155 hits
  • Other26.9%1,345 hits
16.6% of TjP's damaging hits landed on the head and 36.5% on the chest. Headshot kills (57.2% of kills, above) count only the shot that finished each kill, so the two figures differ.
as of 28 Oct 2026 · 5,007 damaging hits, last 12 monthsesportsodds.gg
View this chart as a table
TjP damaging hits by body part, last 12 months
Body partShare of hitsHits
Head16.6%830 hits
Chest36.5%1,826 hits
Stomach9.3%465 hits
Arms7.7%386 hits
Legs3.1%155 hits
Other26.9%1,345 hits
Matches

TjP recent matches

The last 10 matches, newest first, with TjP's kills per death and damage per round in each. Scores are TjP's team first.

  • 0–2

    DFRAG Invitational 2026

    K/D 0.62 (21–34) · ADR 63.7

  • 1–2

    DFRAG Invitational 2026

    K/D 0.71 (35–49) · ADR 65.6

  • 2–1

    DFRAG Invitational 2026

    K/D 1.32 (74–56) · ADR 86.5

  • 0–2

    Stake Pulse Beat III

    K/D 0.68 (19–28) · ADR 55.4

  • 0–2

    Stake Pulse Beat III

    K/D 0.71 (24–34) · ADR 49.9

  • 0–2

    ESL Challenger League Season 52: Oceania - Cup 2

    K/D 0.73 (22–30) · ADR 69.0

  • 2–0

    ESL Challenger League Season 52: Oceania - Cup 2

    K/D 1.46 (38–26) · ADR 97.0

  • 0–2

    ESL Challenger League Season 52: Oceania - Cup 2

    K/D 0.39 (12–31) · ADR 55.5

  • 2–0

    ESL Challenger League Season 52: Oceania - Cup 2

    K/D 1.45 (29–20) · ADR 85.8

  • 2–0

    ESL Challenger League Season 52: Oceania - Cup 2

    K/D 0.67 (16–24) · ADR 51.5

K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.

TjP's team won four of these 10 matches, and TjP had more kills than deaths in three of them.

Teams

TjP team history

The teams TjP has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.

Teams in the CS2 era

  • Rooster

    27 Oct 2026 – now8 recorded maps · 3 matches

  • THUNDER dOWNUNDER

    12 Mar 2026 – 29 Sep 202664 recorded maps · 30 matches

  • Rooster

    19 Jan 2024 – 20 Dec 2025101 recorded maps · 62 matches

  • current team
  • earlier team
  • a gap between bars is time with no recorded map

TjP has 173 recorded maps in the CS2 era with the three teams listed, 101 of them with Rooster.

Teammates

Rooster's five in the newest recorded match, 28 October 2026, with each player's own recorded maps in the last 12 months.

  • chelleos61 maps
  • foggers45 maps
  • rekonz60 maps
  • SkulL60 maps
  • TjPthis page

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Method

About these figures

Window
The figures cover the 12 months to 28 Oct 2026; recent matches and team history cover the CS2 era. The windows are fixed.
Recorded maps
A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
Percentiles
A percentile is the share of the 1,107 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months whose figure is lower than TjP's, so the 80th percentile means higher than 80% of them.
What these are
Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.

How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →

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