Player · Counter-Strike 2

susp CS2 stats

HEROICsince 14 Jan 2026SwedenRiflerResults through 26 Sep 2026

susp has played 160 recorded maps in the last 12 months, and averaged 71.0 damage per round and 0.94 kills per death.

Maps played
160
last 12 months
ADR
71.0
29th percentile
from 160 recorded maps
KAST
74.3%
78th percentile
from 160 recorded maps
K/D
0.94
28th percentile
from 160 recorded maps

Percentiles are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. Each figure is compared only among those who have it, so its group can be a little smaller.

  • susp
  • the middle (50th)
  • 0 at the left, 100 at the right
Maps

susp CS2 stats by map

The six Active Duty maps susp has recorded maps on in the last 12 months. Each bar compares a map with susp's own figure on all maps, not with other players.

ADR, KAST and K/D on each map

  • All maps160 maps
    ADR
    71.0
    KAST
    74.3%
    K/D
    0.94

    incl. 9 on Overpass

  • Dust233 recorded maps
    ADR
    67.0
    −4.0
    KAST
    73.5%
    −0.8
    K/D
    0.92
    −0.02
  • Nuke31 recorded maps
    ADR
    73.9
    +2.9
    KAST
    71.1%
    −3.2
    K/D
    0.95
    +0.01
  • Inferno28 recorded maps
    ADR
    77.0
    +6.0
    KAST
    79.2%
    +4.9
    K/D
    1.09
    +0.15
  • Mirage25 recorded maps
    ADR
    65.0
    −6.0
    KAST
    72.1%
    −2.2
    K/D
    0.82
    −0.12
  • Ancient23 recorded maps
    ADR
    74.2
    +3.2
    KAST
    75.2%
    +0.9
    K/D
    0.97
    +0.03
  • Cache11 recorded maps
    ADR
    71.3
    +0.3
    KAST
    76.5%
    +2.2
    K/D
    0.89
    −0.05

The small bar is the difference from susp's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.

as of 26 Sep 2026 · 151 recorded maps on Active Duty mapsesportsodds.gg

On the maps with 10 or more recorded maps, susp's damage per round runs from 65.0 on Mirage to 77.0 on Inferno, against 71.0 on all maps. Overpass has left the Active Duty pool: its 9 recorded maps count in the all-maps row but are not shown on its own.

Playstyle

How susp plays

Five round-level records from the last 12 months. The diamond is where each figure sits among 1,082 players; the dashed line is the middle.

  • Opening duels won

    Share of the round's first duels won

    46.8% · 28th percentilefrom 160 recorded maps

  • Multi-kill rounds

    Share of rounds with two or more kills

    14.5% · 19th percentilefrom 160 recorded maps

  • Clutches won

    Clutch rounds won, per recorded map

    0.28 · 49th percentilefrom 160 recorded maps

  • Trade kills

    Share of kills that were trades

    20.1% · 56th percentilefrom 160 recorded maps

  • Headshot kills

    Share of kills with a final shot to the head

    55.3% · 58th percentilefrom 160 recorded maps

susp's headshot share sits at the 58th percentile and the multi-kill round share at the 19th. A percentile places one figure among other players' figures; it is not a score.
as of 26 Sep 2026 · 160 recorded mapsesportsodds.gg
View this chart as a table
How susp plays, last 12 months
RecordsuspPercentileSample
Opening duels won46.8%28th percentilefrom 160 recorded maps
Multi-kill rounds14.5%19th percentilefrom 160 recorded maps
Clutches won0.2849th percentilefrom 160 recorded maps
Trade kills20.1%56th percentilefrom 160 recorded maps
Headshot kills55.3%58th percentilefrom 160 recorded maps
Weapons

susp weapons and hit groups

Shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. Which weapons susp's kills came from, and where damaging hits landed.

Kills by weapon

  1. AK-4740.3%840 kills
  2. M4A415.6%324 kills
  3. M4A111.3%236 kills
  4. Galil AR6.5%135 kills
  5. Glock-185.6%117 kills
  6. USP-S4.0%84 kills
  7. MP93.3%68 kills
  8. Dual Berettas2.7%56 kills
  9. Other weapons10.7%222 kills
The AK-47 accounts for 40.3% of susp's 2,082 kills in 67 matches with weapon records, the M4A4 for 15.6%. Weapons outside the top eight are grouped as Other.
as of 26 Sep 2026 · 2,082 kills, last 12 monthsesportsodds.gg
View this chart as a table
susp kills by weapon, last 12 months
WeaponShare of killsKills
AK-4740.3%840 kills
M4A415.6%324 kills
M4A111.3%236 kills
Galil AR6.5%135 kills
Glock-185.6%117 kills
USP-S4.0%84 kills
MP93.3%68 kills
Dual Berettas2.7%56 kills
Other weapons10.7%222 kills

Where damaging hits landed

  • Head16.7%1,525 hits
  • Chest39.6%3,617 hits
  • Stomach11.4%1,037 hits
  • Arms9.2%840 hits
  • Legs3.8%344 hits
  • Other19.3%1,764 hits
16.7% of susp's damaging hits landed on the head and 39.6% on the chest. Headshot kills (55.3% of kills, above) count only the shot that finished each kill, so the two figures differ.
as of 26 Sep 2026 · 9,127 damaging hits, last 12 monthsesportsodds.gg
View this chart as a table
susp damaging hits by body part, last 12 months
Body partShare of hitsHits
Head16.7%1,525 hits
Chest39.6%3,617 hits
Stomach11.4%1,037 hits
Arms9.2%840 hits
Legs3.8%344 hits
Other19.3%1,764 hits
Matches

susp recent matches

The last 10 matches, newest first, with susp's kills per death and damage per round in each. Scores are HEROIC first.

  • 2–1

    Stake Pulse Beat II

    K/D 1.09 (49–45) · ADR 72.0

  • 2–1

    Stake Pulse Beat II

    K/D 1.03 (36–35) · ADR 72.0

  • 2–1

    Stake Pulse Beat II

    K/D 0.89 (40–45) · ADR 76.4

  • 2–0
    BBL

    Stake Pulse Beat II

    K/D 1.21 (29–24) · ADR 66.5

  • 2–0

    Stake Pulse Beat II

    K/D 2.08 (25–12) · ADR 93.5

  • 1–2

    Thunderpick World Championship 2026: Global Qualifier

    K/D 0.80 (33–41) · ADR 67.5

  • 2–1
    1win

    Thunderpick World Championship 2026: Global Qualifier

    K/D 0.75 (33–44) · ADR 68.4

  • 2–1
    K27

    Thunderpick World Championship 2026: Closed Qualifier

    K/D 1.26 (48–38) · ADR 78.1

  • 2–0

    Thunderpick World Championship 2026: Closed Qualifier

    K/D 0.86 (19–22) · ADR 66.5

  • 2–0

    IEM Beijing 2026: Global Qualifier

    K/D 1.26 (39–31) · ADR 71.5

K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.

HEROIC won nine of these 10 matches, and susp had more kills than deaths in six of them.

Teams

susp team history

The teams susp has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.

Teams in the CS2 era

  • HEROIC

    14 Jan 2026 – now160 recorded maps · 67 matches

  • Wildcard

    17 Jul 2024 – 16 Jul 2025112 recorded maps · 63 matches

  • Metizport

    9 Jan 2024 – 4 May 202497 recorded maps · 43 matches

  • 00NATION

    4 Oct 2023 – 27 Nov 202323 recorded maps · 11 matches

  • current team
  • earlier team
  • a gap between bars is time with no recorded map

susp has 392 recorded maps in the CS2 era with the four teams listed, 160 of them with HEROIC.

Teammates

HEROIC's five in the newest recorded match, 26 September 2026, with each player's own recorded maps in the last 12 months.

Are you this player?

If you are this player and want this page taken down, ask us. You do not need to give a reason. If the player is under 18, a parent or guardian, or their team or organisation, can ask instead.

Ask us to remove this page →
Method

About these figures

Window
The figures cover the 12 months to 26 Sep 2026; recent matches and team history cover the CS2 era. The windows are fixed.
Recorded maps
A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
Percentiles
A percentile is the share of the 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months whose figure is lower than susp's, so the 80th percentile means higher than 80% of them.
What these are
Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.

How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →

Pull this CS2 data yourself

One plan — $49/mo for 50,000 requests. Rankings, results, maps and rosters over one REST API.