hazr CS2 stats
Ground Zerosince 10 Jul 2026AustraliaResults through 10 Oct 2026
hazr has played 79 recorded maps in the last 12 months, and averaged 72.6 damage per round and 0.93 kills per death.
- Maps played
- 79
- last 12 months
- ADR
- 72.6
- below the middle
- from 79 recorded maps
- KAST
- 71.8%
- below the middle
- from 79 recorded maps
- K/D
- 0.93
- below the middle
- from 79 recorded maps
Bands are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. hazr has fewer than 20 recorded maps at S- or A-tier events in that time, so each figure shows a band, not an exact percentile. Each figure is compared only among those who have it, so its group can be a little smaller.
filled box: the band the figure falls in
left to right: below the middle · around the middle · above the middle · top 25% · top 10%
hazr CS2 stats by map
The six Active Duty maps hazr has recorded maps on in the last 12 months. Each bar compares a map with hazr's own figure on all maps, not with other players.
ADR, KAST and K/D on each map
- All maps79 maps
- ADR
- 72.6
- KAST
- 71.8%
- K/D
- 0.93
incl. 1 on Overpass
- Dust219 recorded maps
- ADR
- 71.8
- −0.8
- KAST
- 68.3%
- −3.5
- K/D
- 0.91
- −0.02
- Inferno18 recorded maps
- ADR
- 68.5
- −4.1
- KAST
- 69.3%
- −2.5
- K/D
- 0.84
- −0.09
- Nuke13 recorded maps
- ADR
- 79.5
- +6.9
- KAST
- 74.1%
- +2.3
- K/D
- 1.02
- +0.09
- Anubis12 recorded maps
- ADR
- 73.3
- +0.7
- KAST
- 74.6%
- +2.8
- K/D
- 0.94
- +0.01
- Mirage9 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Ancient7 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
The small bar is the difference from hazr's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.
On the maps with 10 or more recorded maps, hazr's damage per round runs from 68.5 on Inferno to 79.5 on Nuke, against 72.6 on all maps. Overpass has left the Active Duty pool: its 1 recorded map count in the all-maps row but are not shown on its own.
How hazr plays
Five round-level records from the last 12 months. The filled box is the band each figure falls in among 1,082 players.
Opening duels won
Share of the round's first duels won
51.4% · above the middlefrom 79 recorded maps
Multi-kill rounds
Share of rounds with two or more kills
16.0% · below the middlefrom 79 recorded maps
Clutches won
Clutch rounds won, per recorded map
0.15 · below the middlefrom 79 recorded maps
Trade kills
Share of kills that were trades
17.7% · below the middlefrom 79 recorded maps
Headshot kills
Share of kills with a final shot to the head
65.3% · top 10%from 79 recorded maps
View this chart as a table
| Record | hazr | Band | Sample |
|---|---|---|---|
| Opening duels won | 51.4% | above the middle | from 79 recorded maps |
| Multi-kill rounds | 16.0% | below the middle | from 79 recorded maps |
| Clutches won | 0.15 | below the middle | from 79 recorded maps |
| Trade kills | 17.7% | below the middle | from 79 recorded maps |
| Headshot kills | 65.3% | top 10% | from 79 recorded maps |
hazr recent matches
The last 10 matches, newest first, with hazr's kills per death and damage per round in each. Scores are Ground Zero first.
- 2–0BGNS Orange
ANZC Locals Spring 2026
K/D 2.00 (12–6) · ADR 106.0
- 0–2
ESL Challenger League Season 52: Oceania - Cup 2
K/D 0.78 (25–32) · ADR 71.1
- 2–1
ESL Challenger League Season 52: Oceania - Cup 2
K/D 0.79 (33–42) · ADR 66.3
- 0–2
ESL Challenger League Season 52: Oceania - Cup 2
K/D 0.69 (20–29) · ADR 66.7
- 2–1
ESL Challenger League Season 52: Oceania - Cup 2
K/D 1.00 (53–53) · ADR 78.1
- 0–2
ESL Challenger League Season 52: Oceania - Cup 1
K/D 0.54 (14–26) · ADR 64.7
- 2–0
ESL Challenger League Season 52: Oceania - Cup 1
K/D 1.48 (31–21) · ADR 86.6
- 1–2
ESL Challenger League Season 52: Oceania - Cup 1
K/D 0.77 (33–43) · ADR 69.6
- 2–0
ESL Challenger League Season 52: Oceania - Cup 1
K/D 1.09 (38–35) · ADR 95.2
- 2–0
ESL Challenger League Season 52: Oceania - Cup 1
K/D 1.23 (32–26) · ADR 89.7
K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.
Ground Zero won six of these 10 matches, and hazr had more kills than deaths in four of them.
hazr team history
The teams hazr has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.
Teams in the CS2 era
- Ground Zero
10 Jul 2026 – now49 recorded maps · 23 matches
- SemperFi
1 Mar 2026 – 28 May 202630 recorded maps · 13 matches
- ex-TALON
19 Mar 2025 – 12 Jul 202524 recorded maps · 11 matches
- TALON
4 Aug 2024 – 19 Feb 202521 recorded maps · 11 matches
- Bad News Kangaroos
19 Jan 2024 – 7 Jun 202439 recorded maps · 24 matches
- VERTEX
16 Oct 2023 – 2 Dec 20238 recorded maps · 4 matches
- current team
- earlier team
- a gap between bars is time with no recorded map
hazr has 171 recorded maps in the CS2 era with the six teams listed, 49 of them with Ground Zero.
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Ask us to remove this page →About these figures
- Window
- The figures cover the 12 months to 10 Oct 2026; recent matches and team history cover the CS2 era. The windows are fixed.
- Recorded maps
- A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
- Bands
- Exact percentiles and the weapon and hit-group figures are shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. hazr has fewer, so each figure shows one of five bands: top 10%, top 25%, above the middle, around the middle or below the middle.
- What these are
- Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.
How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →
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