7tetsu CS2 stats
Lavkedsince 24 May 2026RussiaRiflerResults through 31 Jul 2026
7tetsu has played 30 recorded maps in the last 12 months, and averaged 72.0 damage per round and 0.93 kills per death.
- Maps played
- 30
- last 12 months
- ADR
- 72.0
- below the middle
- from 30 recorded maps
- KAST
- 73.6%
- above the middle
- from 30 recorded maps
- K/D
- 0.93
- below the middle
- from 30 recorded maps
Bands are among 1,082 players with at least 30 recorded maps at S-, A- or B-tier events, or 20 at S- or A-tier events, in the last 12 months. 7tetsu has fewer than 20 recorded maps at S- or A-tier events in that time, so each figure shows a band, not an exact percentile. Each figure is compared only among those who have it, so its group can be a little smaller.
filled box: the band the figure falls in
left to right: below the middle · around the middle · above the middle · top 25% · top 10%
7tetsu CS2 stats by map
The six Active Duty maps 7tetsu has recorded maps on in the last 12 months. Each bar compares a map with 7tetsu's own figure on all maps, not with other players.
ADR, KAST and K/D on each map
- All maps30 maps
- ADR
- 72.0
- KAST
- 73.6%
- K/D
- 0.93
incl. 3 on Overpass
- Mirage8 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Dust26 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Nuke6 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Ancient3 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Anubis3 recorded maps · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
- Cache1 recorded map · not enough maps
- ADR
- —
- KAST
- —
- K/D
- —
The small bar is the difference from 7tetsu's all-maps figure in the top row: right of the line is above it, left is below. A dash means fewer than 10 maps carry that figure.
No map has 10 or more recorded maps for 7tetsu, so no map is shown on its own figures. Overpass has left the Active Duty pool: its 3 recorded maps count in the all-maps row but are not shown on its own.
How 7tetsu plays
Five round-level records from the last 12 months. The filled box is the band each figure falls in among 1,082 players.
Opening duels won
Share of the round's first duels won
51.7% · above the middlefrom 30 recorded maps
Multi-kill rounds
Share of rounds with two or more kills
13.5% · below the middlefrom 30 recorded maps
Clutches won
Clutch rounds won, per recorded map
0.27 · around the middlefrom 30 recorded maps
Trade kills
Share of kills that were trades
16.7% · below the middlefrom 30 recorded maps
Headshot kills
Share of kills with a final shot to the head
59.6% · top 25%from 30 recorded maps
View this chart as a table
| Record | 7tetsu | Band | Sample |
|---|---|---|---|
| Opening duels won | 51.7% | above the middle | from 30 recorded maps |
| Multi-kill rounds | 13.5% | below the middle | from 30 recorded maps |
| Clutches won | 0.27 | around the middle | from 30 recorded maps |
| Trade kills | 16.7% | below the middle | from 30 recorded maps |
| Headshot kills | 59.6% | top 25% | from 30 recorded maps |
7tetsu recent matches
The last 10 matches, newest first, with 7tetsu's kills per death and damage per round in each. Scores are 7tetsu's team first.
- 0–2
Thunderpick World Championship 2026: European Series 2
K/D 0.79 (33–42) · ADR 62.7
- 0–2
NODWIN Clutch Series 10
K/D 0.83 (25–30) · ADR 82.2
- 2–1
BC.Game Masters Season 2 Europe Series 2
K/D 1.07 (16–15) · ADR 78.0
- 0–2
ESL Challenger League Season 51: Europe - Cup 4
K/D 1.03 (34–33) · ADR 92.9
- 1–2
ESL Challenger League Season 51: Europe - Cup 4
K/D 0.62 (39–63) · ADR 61.1
- 1–2
ESL Challenger League Season 51: Europe - Cup 3
K/D 0.86 (37–43) · ADR 64.2
- 2–08Sins
ESL Challenger League Season 51: Europe - Cup 3
K/D 1.33 (36–27) · ADR 85.7
- 2–1
ESL Challenger League Season 51: Europe - Cup 3
K/D 1.00 (37–37) · ADR 69.7
- 0–2TNC
ESL Challenger League Season 51: Europe - Cup 3
K/D 0.94 (31–33) · ADR 71.9
- 2–0AKA HERO KAJO
ESL Challenger League Season 51: Europe - Cup 3
K/D 1.71 (24–14) · ADR 91.0
K/D is kills per death over the whole match, with kills–deaths beneath. ADR is damage per round.
7tetsu's team won four of these 10 matches, and 7tetsu had more kills than deaths in four of them.
7tetsu team history
The teams 7tetsu has played recorded matches for in the CS2 era, newest first. A run of fewer than three matches is left out unless it is the current one, so a stand-in appearance does not read as a move.
Teams in the CS2 era
- Lavked
24 May 2026 – now5 recorded maps · 3 matches
- yngods
29 Mar 2026 – 24 Apr 202617 recorded maps · 7 matches
- ex-Flame Sharks
13 Feb 2026 – 18 Feb 20268 recorded maps · 4 matches
- Flame Sharks
18 Sep 2025 – 21 Sep 20257 recorded maps · 3 matches
- current team
- earlier team
- a gap between bars is time with no recorded map
7tetsu has 37 recorded maps in the CS2 era with the four teams listed, 17 of them with yngods.
Teammates
Lavked's five in the newest recorded match, 10 October 2026, with each player's own recorded maps in the last 12 months.
- 1NVISIBLEE294 maps
- azukay98 maps
- jakekeS195 maps
- k4nfuz364 maps
- xm1nd204 maps
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Ask us to remove this page →About these figures
- Window
- The figures cover the 12 months to 31 Jul 2026; recent matches and team history cover the CS2 era. The windows are fixed.
- Recorded maps
- A recorded map is a completed CS2 map, played to a result on a competitive map in a match that was not a walkover, with a stats line for the player. A figure also needs its own inputs, so each figure counts only the recorded maps that have them, and none is shown from fewer than 10.
- Bands
- Exact percentiles and the weapon and hit-group figures are shown for players with at least 20 recorded maps at S- or A-tier events in the last 12 months. 7tetsu has fewer, so each figure shows one of five bands: top 10%, top 25%, above the middle, around the middle or below the middle.
- What these are
- Records of what happened in recorded matches, not a judgement of ability. Every figure is our own count from match records; there is no player score on this page.
How the figures are worked out →Spotted a wrong figure? data@esportsodds.ggHow we handle player data →
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